Press n or j to go to the next uncovered block, b, p or k for the previous block.
| 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 | /** * Arc-goal - NetHack special level * Converted from: Arc-goal.lua */ import * as des from '../sp_lev.js'; import { selection } from '../sp_lev.js'; export async function generate() { // NetHack Archeologist Arc-goal.lua $NHDT-Date: 1652195998 2022/5/10 15:19:58 $ $NHDT-Branch: NetHack-3.7 $:$NHDT-Revision: 1.2 $ // Copyright (c) 1989 by Jean-Christophe Collet // Copyright (c) 1991 by M. Stephenson // NetHack may be freely redistributed. See license for details. // des.level_init({ style: "solidfill", fg: " " }); des.level_flags("mazelevel"); await des.map(`\ --------- |..|.|..| -----------|..S.S..|----------- |.|........|+-|.|-+|........|.| |.S........S..|.|..S........S.| |.|........|..|.|..|........|.| ------------------+------------------ |..|..........|.......|..........|..| |..|..........+.......|..........S..| |..S..........|.......+..........|..| |..|..........|.......|..........|..| ------------------+------------------ |.|........|..|.|..|........|.| |.S........S..|.|..S........S.| |.|........|+-|.|-+|........|.| -----------|..S.S..|----------- |..|.|..| --------- `); // Dungeon Description await des.region(selection.area(0,0,75,19), "lit"); await des.region(selection.area(35,2,36,3), "unlit"); await des.region(selection.area(40,2,41,3), "unlit"); await des.region(selection.area(24,4,24,6), "unlit"); await des.region(selection.area(26,4,33,6), "lit"); await des.region(selection.area(38,2,38,6), "unlit"); await des.region(selection.area(43,4,50,6), "lit"); await des.region(selection.area(52,4,52,6), "unlit"); await des.region(selection.area(35,5,36,6), "unlit"); await des.region(selection.area(40,5,41,6), "unlit"); await des.region(selection.area(21,8,22,11), "unlit"); await des.region(selection.area(24,8,33,11), "lit"); await des.region(selection.area(35,8,41,11), "unlit"); await des.region(selection.area(43,8,52,11), "lit"); await des.region(selection.area(54,8,55,11), "unlit"); await des.region(selection.area(24,13,24,15), "unlit"); await des.region(selection.area(26,13,33,15), "unlit"); await des.region(selection.area(35,13,36,14), "unlit"); await des.region(selection.area(35,16,36,17), "unlit"); await des.region(selection.area(38,13,38,17), "unlit"); await des.region(selection.area(40,13,41,14), "unlit"); await des.region(selection.area(40,16,41,17), "unlit"); await des.region({ region: [43,13, 50,15], lit: 0, type: "temple", filled: 2 }); await des.region(selection.area(52,13,52,15), "unlit"); // Stairs des.stair("up", 38,10); // Non diggable walls des.non_diggable(selection.area(0,0,75,19)); // The altar of Huhetotl. Unattended. await des.altar({ x: 50,y: 14,align: "chaos",type: "altar" }); // Objects await des.object({ id: "crystal ball", x: 50, y: 14,buc: "blessed",spe: 5,name: "The Orb of Detection" }); await des.object(); await des.object(); await des.object(); await des.object(); await des.object(); await des.object(); await des.object(); await des.object(); await des.object(); await des.object(); await des.object(); await des.object(); await des.object(); await des.object(); // Random traps await des.trap(); await des.trap(); await des.trap(); await des.trap(); await des.trap(); await des.trap(); await des.trap("rolling boulder",46,14); // Random monsters. await des.monster("Minion of Huhetotl", 50, 14); await des.monster("S"); await des.monster("S"); await des.monster("S"); await des.monster("S"); await des.monster("S"); await des.monster("S"); await des.monster("S"); await des.monster("S"); await des.monster("S"); await des.monster("S"); await des.monster("S"); await des.monster("S"); await des.monster("S"); await des.monster("S"); await des.monster("S"); await des.monster("S"); await des.monster("S"); await des.monster("S"); await des.monster("human mummy"); await des.monster("human mummy"); await des.monster("human mummy"); await des.monster("human mummy"); await des.monster("human mummy"); await des.monster("human mummy"); await des.monster("human mummy"); await des.monster("human mummy"); await des.monster("M"); return des.finalize_level(); } |