All files / js/levels Arc-goal.js

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/**
 * Arc-goal - NetHack special level
 * Converted from: Arc-goal.lua
 */

import * as des from '../sp_lev.js';
import { selection } from '../sp_lev.js';

export async function generate() {
    // NetHack Archeologist Arc-goal.lua	$NHDT-Date: 1652195998 2022/5/10 15:19:58 $  $NHDT-Branch: NetHack-3.7 $:$NHDT-Revision: 1.2 $
    // Copyright (c) 1989 by Jean-Christophe Collet
    // Copyright (c) 1991 by M. Stephenson
    // NetHack may be freely redistributed.  See license for details.
    // 
    des.level_init({ style: "solidfill", fg: " " });

    des.level_flags("mazelevel");

    await des.map(`\
                                                                            
                                  ---------                                 
                                  |..|.|..|                                 
                       -----------|..S.S..|-----------                      
                       |.|........|+-|.|-+|........|.|                      
                       |.S........S..|.|..S........S.|                      
                       |.|........|..|.|..|........|.|                      
                    ------------------+------------------                   
                    |..|..........|.......|..........|..|                   
                    |..|..........+.......|..........S..|                   
                    |..S..........|.......+..........|..|                   
                    |..|..........|.......|..........|..|                   
                    ------------------+------------------                   
                       |.|........|..|.|..|........|.|                      
                       |.S........S..|.|..S........S.|                      
                       |.|........|+-|.|-+|........|.|                      
                       -----------|..S.S..|-----------                      
                                  |..|.|..|                                 
                                  ---------                                 
                                                                            
`);
    // Dungeon Description
    await des.region(selection.area(0,0,75,19), "lit");
    await des.region(selection.area(35,2,36,3), "unlit");
    await des.region(selection.area(40,2,41,3), "unlit");
    await des.region(selection.area(24,4,24,6), "unlit");
    await des.region(selection.area(26,4,33,6), "lit");
    await des.region(selection.area(38,2,38,6), "unlit");
    await des.region(selection.area(43,4,50,6), "lit");
    await des.region(selection.area(52,4,52,6), "unlit");
    await des.region(selection.area(35,5,36,6), "unlit");
    await des.region(selection.area(40,5,41,6), "unlit");
    await des.region(selection.area(21,8,22,11), "unlit");
    await des.region(selection.area(24,8,33,11), "lit");
    await des.region(selection.area(35,8,41,11), "unlit");
    await des.region(selection.area(43,8,52,11), "lit");
    await des.region(selection.area(54,8,55,11), "unlit");
    await des.region(selection.area(24,13,24,15), "unlit");
    await des.region(selection.area(26,13,33,15), "unlit");
    await des.region(selection.area(35,13,36,14), "unlit");
    await des.region(selection.area(35,16,36,17), "unlit");
    await des.region(selection.area(38,13,38,17), "unlit");
    await des.region(selection.area(40,13,41,14), "unlit");
    await des.region(selection.area(40,16,41,17), "unlit");
    await des.region({ region: [43,13, 50,15], lit: 0, type: "temple", filled: 2 });
    await des.region(selection.area(52,13,52,15), "unlit");
    // Stairs
    des.stair("up", 38,10);
    // Non diggable walls
    des.non_diggable(selection.area(0,0,75,19));
    // The altar of Huhetotl.  Unattended.
    await des.altar({ x: 50,y: 14,align: "chaos",type: "altar" });
    // Objects
    await des.object({ id: "crystal ball", x: 50, y: 14,buc: "blessed",spe: 5,name: "The Orb of Detection" });
    await des.object();
    await des.object();
    await des.object();
    await des.object();
    await des.object();
    await des.object();
    await des.object();
    await des.object();
    await des.object();
    await des.object();
    await des.object();
    await des.object();
    await des.object();
    await des.object();
    // Random traps
    await des.trap();
    await des.trap();
    await des.trap();
    await des.trap();
    await des.trap();
    await des.trap();
    await des.trap("rolling boulder",46,14);
    // Random monsters.
    await des.monster("Minion of Huhetotl", 50, 14);
    await des.monster("S");
    await des.monster("S");
    await des.monster("S");
    await des.monster("S");
    await des.monster("S");
    await des.monster("S");
    await des.monster("S");
    await des.monster("S");
    await des.monster("S");
    await des.monster("S");
    await des.monster("S");
    await des.monster("S");
    await des.monster("S");
    await des.monster("S");
    await des.monster("S");
    await des.monster("S");
    await des.monster("S");
    await des.monster("S");
    await des.monster("human mummy");
    await des.monster("human mummy");
    await des.monster("human mummy");
    await des.monster("human mummy");
    await des.monster("human mummy");
    await des.monster("human mummy");
    await des.monster("human mummy");
    await des.monster("human mummy");
    await des.monster("M");


    return des.finalize_level();
}