Press n or j to go to the next uncovered block, b, p or k for the previous block.
| 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 | 1x 1x 1x 1x 1x 1x 1x 1x 1x 1x 1x 1x 1x 1x 1x 1x 1x 1x 1x 1x 1x 1x 1x 1x 1x 1x 1x 1x 1x 1x 1x 1x 1x 1x 1x 1x 1x 1x 1x 1x 1x 1x 1x 1x 1x 1x 1x 1x 1x 1x 1x 1x 1x 1x 1x 1x 1x 1x 1x 1x 1x 1x 1x 1x 1x 1x 1x 1x 1x 1x 1x 1x 1x 1x 1x 1x 1x 1x 1x 1x 1x 1x 1x 1x 1x 1x 1x 1x 1x 1x 1x 1x 1x 1x 1x 1x 1x 1x 1x 1x 1x 1x 1x 1x 1x 1x 1x 1x 1x 1x 1x 1x 1x 1x 1x 1x 1x 1x 1x 1x 1x 1x 1x 1x 1x 1x 1x 1x 1x | /**
* Arc-strt - NetHack special level
* Converted from: Arc-strt.lua
*/
import * as des from '../sp_lev.js';
import { selection } from '../sp_lev.js';
export async function generate() {
// NetHack Archeologist Arc-strt.lua $NHDT-Date: 1652195999 2022/5/10 15:19:59 $ $NHDT-Branch: NetHack-3.7 $:$NHDT-Revision: 1.2 $
// Copyright (c) 1989 by Jean-Christophe Collet
// Copyright (c) 1991 by M. Stephenson
// NetHack may be freely redistributed. See license for details.
//
//
// The "start" level for the quest.
//
// Here you meet your (besieged) class leader, Lord Carnarvon
// and receive your quest assignment.
//
des.level_init({ style: "solidfill", fg: " " });
des.level_flags("mazelevel", "noteleport", "hardfloor");
await des.map(`\
............................................................................
............................................................................
............................................................................
............................................................................
....................}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}.................
....................}-------------------------------------}.................
....................}|..S......+.................+.......|}.................
....................}-S---------------+----------|.......|}.................
....................}|.|...............|.......+.|.......|}.................
....................}|.|...............---------.---------}.................
....................}|.S.\\.............+.................+..................
....................}|.|...............---------.---------}.................
....................}|.|...............|.......+.|.......|}.................
....................}-S---------------+----------|.......|}.................
....................}|..S......+.................+.......|}.................
....................}-------------------------------------}.................
....................}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}.................
............................................................................
............................................................................
............................................................................
`);
// Dungeon Description
await des.region(selection.area(0,0,75,19), "lit");
await des.region(selection.area(22,6,23,6), "unlit");
await des.region(selection.area(25,6,30,6), "unlit");
await des.region(selection.area(32,6,48,6), "unlit");
await des.region(selection.area(50,6,56,8), "lit");
await des.region(selection.area(40,8,46,8), "unlit");
await des.region(selection.area(22,8,22,12), "unlit");
await des.region(selection.area(24,8,38,12), "unlit");
await des.region(selection.area(48,8,48,8), "lit");
await des.region(selection.area(40,10,56,10), "lit");
await des.region(selection.area(48,12,48,12), "lit");
await des.region(selection.area(40,12,46,12), "unlit");
await des.region(selection.area(50,12,56,14), "lit");
await des.region(selection.area(22,14,23,14), "unlit");
await des.region(selection.area(25,14,30,14), "unlit");
await des.region(selection.area(32,14,48,14), "unlit");
// Stairs
des.stair("down", 55,7);
// Portal arrival point
des.levregion({ region: [63,6,63,6], type: "branch" });
// Doors
des.door("closed",22,7);
des.door("closed",38,7);
des.door("locked",47,8);
des.door("locked",23,10);
des.door("locked",39,10);
des.door("locked",57,10);
des.door("locked",47,12);
des.door("closed",22,13);
des.door("closed",38,13);
des.door("locked",24,14);
des.door("closed",31,14);
des.door("locked",49,14);
// Lord Carnarvon
await des.monster({ id: "Lord Carnarvon", coord: [25, 10], inventory: async function() {
await des.object({ id: "fedora", spe: 5 });
await des.object({ id: "bullwhip", spe: 4 });
} })
// The treasure of Lord Carnarvon
await des.object("chest", 25, 10);
// student guards for the audience chamber
await des.monster("student", 26, 9);
await des.monster("student", 27, 9);
await des.monster("student", 28, 9);
await des.monster("student", 26, 10);
await des.monster("student", 28, 10);
await des.monster("student", 26, 11);
await des.monster("student", 27, 11);
await des.monster("student", 28, 11);
// city watch guards in the antechambers
await des.monster("watchman", 50, 6);
await des.monster("watchman", 50, 14);
// Eels in the moat
await des.monster("giant eel", 20, 10);
await des.monster("giant eel", 45, 4);
await des.monster("giant eel", 33, 16);
// Non diggable walls
des.non_diggable(selection.area(0,0,75,19));
// Random traps
await des.trap();
await des.trap();
await des.trap();
await des.trap();
await des.trap();
await des.trap();
// Monsters on siege duty.
await des.monster("S", 60, 9);
await des.monster("M", 60, 10);
await des.monster("S", 60, 11);
await des.monster("S", 60, 12);
await des.monster("M", 60, 13);
await des.monster("S", 61, 10);
await des.monster("S", 61, 11);
await des.monster("S", 61, 12);
await des.monster("S", 30, 3);
await des.monster("M", 20, 17);
await des.monster("S", 67, 2);
await des.monster("S", 10, 19);
return des.finalize_level();
}
|