Press n or j to go to the next uncovered block, b, p or k for the previous block.
| 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 | 1x 1x 1x 1x 1x 1x 1x 1x 1x 1x 1x 1x 1x 1x 1x 1x 1x 1x 1x 1x 1x 1x 1x 1x 1x 1x 1x 1x 1x 1x 1x 1x 1x 1x 1x 1x 1x 1x 1x 1x 1x 1x 1x 1x 1x 1x 1x 1x 1x 1x 1x 1x 1x 1x 1x 1x 1x 1x 1x 1x 1x 1x 1x 1x 1x 1x 1x 1x 1x 1x 1x 1x 1x 1x 1x 1x 1x 1x 1x 1x 1x 1x 1x 1x 1x 1x 1x 1x 1x 1x 1x 1x 1x 1x 1x 1x 1x 1x 1x 1x 1x 1x 1x 1x 1x 1x 1x 1x | /**
* Bar-goal - NetHack special level
* Converted from: Bar-goal.lua
*/
import * as des from '../sp_lev.js';
import { selection } from '../sp_lev.js';
export async function generate() {
// NetHack Barbarian Bar-goal.lua $NHDT-Date: 1652196000 2022/5/10 15:20:0 $ $NHDT-Branch: NetHack-3.7 $:$NHDT-Revision: 1.1 $
// Copyright (c) 1989 by Jean-Christophe Collet
// Copyright (c) 1991 by M. Stephenson
// NetHack may be freely redistributed. See license for details.
//
des.level_init({ style: "solidfill", fg: " " });
des.level_flags("mazelevel");
await des.map(`\
.............
..................
.... ......................... ....
....... .......................... .......
...... ........................ .......
.. ...................................... ..
.. ..................... ..
.. .................. ..
.. ..S...S.............. ................
.. ........ ...
......... ..
...... .. ... ....
.. ... .. ...... ........
.... .. .................. ........ ......
...... ...................... ...... ..
.... .................. ...........
..............
...........
`);
// Dungeon Description
await des.region(selection.area(0,0,75,19), "unlit");
// Secret doors
des.door("locked",22,9);
des.door("locked",26,9);
// Stairs
des.stair("up", 36,5);
// The altar. Unattended.
await des.altar({ x: 63,y: 4,align: "noncoaligned", type: "altar" });
des.non_diggable(selection.area(0,0,75,19));
// Objects
await des.object({ id: "luckstone", x: 63, y: 4,buc: "blessed",spe: 0,name: "The Heart of Ahriman" });
await des.object();
await des.object();
await des.object();
await des.object();
await des.object();
await des.object();
await des.object();
await des.object();
await des.object();
await des.object();
await des.object();
await des.object();
await des.object();
await des.object();
// Random traps
await des.trap();
await des.trap();
await des.trap();
await des.trap();
await des.trap();
await des.trap();
// Random monsters.
await des.monster({ id: "Thoth Amon", x: 63, y: 4, peaceful: 0 });
await des.monster({ id: "ogre", peaceful: 0 });
await des.monster({ id: "ogre", peaceful: 0 });
await des.monster({ id: "ogre", peaceful: 0 });
await des.monster({ id: "ogre", peaceful: 0 });
await des.monster({ id: "ogre", peaceful: 0 });
await des.monster({ id: "ogre", peaceful: 0 });
await des.monster({ id: "ogre", peaceful: 0 });
await des.monster({ id: "ogre", peaceful: 0 });
await des.monster({ id: "ogre", peaceful: 0 });
await des.monster({ id: "ogre", peaceful: 0 });
await des.monster({ id: "ogre", peaceful: 0 });
await des.monster({ id: "ogre", peaceful: 0 });
await des.monster({ id: "ogre", peaceful: 0 });
await des.monster({ id: "ogre", peaceful: 0 });
await des.monster({ id: "ogre", peaceful: 0 });
await des.monster({ id: "ogre", peaceful: 0 });
await des.monster({ class: "O", peaceful: 0 });
await des.monster({ class: "O", peaceful: 0 });
await des.monster({ id: "rock troll", peaceful: 0 });
await des.monster({ id: "rock troll", peaceful: 0 });
await des.monster({ id: "rock troll", peaceful: 0 });
await des.monster({ id: "rock troll", peaceful: 0 });
await des.monster({ id: "rock troll", peaceful: 0 });
await des.monster({ id: "rock troll", peaceful: 0 });
await des.monster({ id: "rock troll", peaceful: 0 });
await des.monster({ id: "rock troll", peaceful: 0 });
await des.monster({ class: "T", peaceful: 0 });
des.wallify();
return des.finalize_level();
}
|