Press n or j to go to the next uncovered block, b, p or k for the previous block.
| 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 | 1x 1x 1x 1x 1x 1x 1x 1x 1x 1x 1x 1x 1x 1x 1x 1x 1x 1x 1x 1x 1x 1x 1x 1x 1x 1x 1x 1x 1x 1x 1x 1x 1x 1x 1x 1x 1x 1x 1x 1x 1x 1x 1x 1x 1x 1x 1x 1x 1x 1x 1x 1x 1x 1x 1x 1x 1x 1x 1x 1x 1x 1x 1x 1x 1x 1x 1x 1x 1x 1x 1x 1x 1x 1x 1x 1x 1x 1x 1x 1x 1x 1x 1x 1x 1x 1x 1x 1x 1x 1x 1x 1x 1x 1x 1x 1x 1x 1x 1x 1x 1x 1x 1x 1x 1x 1x 1x 1x 1x 1x 1x 1x 1x 1x 1x 1x 1x 1x 1x 1x | /**
* Bar-loca - NetHack special level
* Converted from: Bar-loca.lua
*/
import * as des from '../sp_lev.js';
import { selection } from '../sp_lev.js';
export async function generate() {
// NetHack Barbarian Bar-loca.lua $NHDT-Date: 1652196000 2022/5/10 15:20:0 $ $NHDT-Branch: NetHack-3.7 $:$NHDT-Revision: 1.1 $
// Copyright (c) 1989 by Jean-Christophe Collet
// Copyright (c) 1991 by M. Stephenson
// NetHack may be freely redistributed. See license for details.
//
des.level_init({ style: "solidfill", fg: " " });
des.level_flags("mazelevel", "hardfloor");
await des.map(`\
..........PPP.........................................
...........PP.......................................... .......
..........PP...........-----..........------------------ ..........
...........PP..........+...|..........|....S...........|.. ............
..........PPP..........|...|..........|-----...........|... .............
...........PPP.........-----..........+....+...........|... .............
..........PPPPPPPPP...................+....+...........S.................
........PPPPPPPPPPPPP.........-----...|-----...........|................
......PPPPPPPPPPPPPP..P.......+...|...|....S...........| ...
.....PPPPPPP......P..PPPP.....|...|...------------------.. ...
....PPPPPPP.........PPPPPP....-----........................ ........
...PPPPPPP..........PPPPPPP.................................. ..........
....PPPPPPP........PPPPPPP.................................... ..........
.....PPPPP........PPPPPPP.........-----........................ ........
......PPP..PPPPPPPPPPPP...........+...|......................... .....
..........PPPPPPPPPPP.............|...|......................... ....
..........PPPPPPPPP...............-----......................... .
..............PPP.................................................
...............PP....................................................
................PPP...................................................
`);
// Dungeon Description
await des.region(selection.area(0,0,75,19), "lit");
await des.region(selection.area(24,3,26,4), "unlit");
await des.region(selection.area(31,8,33,9), "unlit");
await des.region(selection.area(35,14,37,15), "unlit");
await des.region(selection.area(39,3,54,8), "lit");
await des.region(selection.area(56,0,75,8), "unlit");
await des.region(selection.area(64,9,75,16), "unlit");
// Doors
des.door("open",23,3);
des.door("open",30,8);
des.door("open",34,14);
des.door("locked",38,5);
des.door("locked",38,6);
des.door("closed",43,3);
des.door("closed",43,5);
des.door("closed",43,6);
des.door("closed",43,8);
des.door("locked",55,6);
// Stairs
des.stair("up", 5,2);
des.stair("down", 70,13);
// Objects
await des.object({ x: 42, y: 3 });
await des.object({ x: 42, y: 3 });
await des.object({ x: 42, y: 3 });
await des.object({ x: 41, y: 3 });
await des.object({ x: 41, y: 3 });
await des.object({ x: 41, y: 3 });
await des.object({ x: 41, y: 3 });
await des.object({ x: 41, y: 8 });
await des.object({ x: 41, y: 8 });
await des.object({ x: 42, y: 8 });
await des.object({ x: 42, y: 8 });
await des.object({ x: 42, y: 8 });
await des.object({ x: 71, y: 13 });
await des.object({ x: 71, y: 13 });
await des.object({ x: 71, y: 13 });
// Random traps
await des.trap("spiked pit",10,13);
await des.trap("spiked pit",21,7);
await des.trap("spiked pit",67,8);
await des.trap("spiked pit",68,9);
await des.trap();
await des.trap();
await des.trap();
await des.trap();
// Random monsters.
await des.monster({ id: "ogre", x: 12, y: 9, peaceful: 0 });
await des.monster({ id: "ogre", x: 18, y: 11, peaceful: 0 });
await des.monster({ id: "ogre", x: 45, y: 5, peaceful: 0 });
await des.monster({ id: "ogre", x: 45, y: 6, peaceful: 0 });
await des.monster({ id: "ogre", x: 47, y: 5, peaceful: 0 });
await des.monster({ id: "ogre", x: 46, y: 5, peaceful: 0 });
await des.monster({ id: "ogre", x: 56, y: 3, peaceful: 0 });
await des.monster({ id: "ogre", x: 56, y: 4, peaceful: 0 });
await des.monster({ id: "ogre", x: 56, y: 5, peaceful: 0 });
await des.monster({ id: "ogre", x: 56, y: 6, peaceful: 0 });
await des.monster({ id: "ogre", x: 57, y: 3, peaceful: 0 });
await des.monster({ id: "ogre", x: 57, y: 4, peaceful: 0 });
await des.monster({ id: "ogre", x: 57, y: 5, peaceful: 0 });
await des.monster({ id: "ogre", x: 57, y: 6, peaceful: 0 });
await des.monster({ id: "ogre", peaceful: 0 });
await des.monster({ id: "ogre", peaceful: 0 });
await des.monster({ id: "ogre", peaceful: 0 });
await des.monster({ class: "O", peaceful: 0 });
await des.monster({ class: "T", peaceful: 0 });
await des.monster({ id: "rock troll", x: 46, y: 6, peaceful: 0 });
await des.monster({ id: "rock troll", x: 47, y: 6, peaceful: 0 });
await des.monster({ id: "rock troll", x: 56, y: 7, peaceful: 0 });
await des.monster({ id: "rock troll", x: 57, y: 7, peaceful: 0 });
await des.monster({ id: "rock troll", x: 70, y: 13, peaceful: 0 });
await des.monster({ id: "rock troll", peaceful: 0 });
await des.monster({ id: "rock troll", peaceful: 0 });
await des.monster({ class: "T", peaceful: 0 });
return des.finalize_level();
}
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