Press n or j to go to the next uncovered block, b, p or k for the previous block.
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* Cav-goal - NetHack special level
* Converted from: Cav-goal.lua
*/
import * as des from '../sp_lev.js';
import { selection } from '../sp_lev.js';
export async function generate() {
// NetHack Caveman Cav-goal.lua $NHDT-Date: 1652196002 2022/5/10 15:20:2 $ $NHDT-Branch: NetHack-3.7 $:$NHDT-Revision: 1.1 $
// Copyright (c) 1989 by Jean-Christophe Collet
// Copyright (c) 1991 by M. Stephenson
// NetHack may be freely redistributed. See license for details.
//
des.level_init({ style: "solidfill", fg: " " });
des.level_flags("mazelevel");
await des.map(`\
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`);
// Dungeon Description
await des.region(selection.area(0,0,75,19), "lit");
// Stairs
des.stair("up");
// Non diggable walls
des.non_diggable(selection.area(0,0,75,19));
// Objects
await des.object({ id: "mace", x: 23, y: 10, buc: "blessed", spe: 0, name: "The Sceptre of Might" });
await des.object();
await des.object();
await des.object();
await des.object();
await des.object();
await des.object();
await des.object();
await des.object();
await des.object();
await des.object();
await des.object();
await des.object();
await des.object();
await des.object();
// monsters.
await des.monster({ id: "Chromatic Dragon", x: 23, y: 10, asleep: 1 });
await des.monster("shrieker", 26, 13);
await des.monster("shrieker", 25, 8);
await des.monster("shrieker", 45, 11);
des.wallify();
return des.finalize_level();
}
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