Press n or j to go to the next uncovered block, b, p or k for the previous block.
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* Cav-loca - NetHack special level
* Converted from: Cav-loca.lua
*/
import * as des from '../sp_lev.js';
import { selection } from '../sp_lev.js';
export async function generate() {
// NetHack Caveman Cav-loca.lua $NHDT-Date: 1652196002 2022/5/10 15:20:2 $ $NHDT-Branch: NetHack-3.7 $:$NHDT-Revision: 1.2 $
// Copyright (c) 1989 by Jean-Christophe Collet
// Copyright (c) 1991 by M. Stephenson
// NetHack may be freely redistributed. See license for details.
//
des.level_init({ style: "solidfill", fg: " " });
des.level_flags("mazelevel", "hardfloor");
await des.map(`\
............. ...........
............... .............
............. ............... ..........
........... ............. ...............
... ... ..................
... .......... ... ..................
... ............ BBB...................
... .......... ......................
..... .. .....B........................
.... ............... . ........B..........................
...... .. .............S.............. ..................
.... .. ........... ...............
.. ... ....................
.... BB...................
.. .. .. ...............
.. ....... .... ..... .... .. ....... S
............ ....... .. ....... ..... ... ....
....... ..... ...... .......
`);
// Dungeon Description
await des.region(selection.area(0,0,75,19), "unlit");
await des.region({ region: [52,6, 73,15], lit: 1, type: "ordinary", irregular: 1 });
// Doors
des.door("locked",28,11);
// Stairs
des.stair("up", 4,3);
des.stair("down", 73,10);
// Non diggable walls
des.non_diggable(selection.area(0,0,75,19));
// Objects
await des.object();
await des.object();
await des.object();
await des.object();
await des.object();
await des.object();
await des.object();
await des.object();
await des.object();
await des.object();
await des.object();
await des.object();
await des.object();
await des.object();
await des.object();
// Random traps
await des.trap();
await des.trap();
await des.trap();
await des.trap();
await des.trap();
await des.trap();
// Random monsters.
await des.monster({ id: "bugbear", x: 2, y: 10, peaceful: 0 });
await des.monster({ id: "bugbear", x: 3, y: 11, peaceful: 0 });
await des.monster({ id: "bugbear", x: 4, y: 12, peaceful: 0 });
await des.monster({ id: "bugbear", x: 2, y: 11, peaceful: 0 });
await des.monster({ id: "bugbear", x: 16, y: 16, peaceful: 0 });
await des.monster({ id: "bugbear", x: 17, y: 17, peaceful: 0 });
await des.monster({ id: "bugbear", x: 18, y: 18, peaceful: 0 });
await des.monster({ id: "bugbear", x: 19, y: 16, peaceful: 0 });
await des.monster({ id: "bugbear", x: 30, y: 6, peaceful: 0 });
await des.monster({ id: "bugbear", x: 31, y: 7, peaceful: 0 });
await des.monster({ id: "bugbear", x: 32, y: 8, peaceful: 0 });
await des.monster({ id: "bugbear", x: 33, y: 6, peaceful: 0 });
await des.monster({ id: "bugbear", x: 34, y: 7, peaceful: 0 });
await des.monster({ id: "bugbear", peaceful: 0 });
await des.monster({ id: "bugbear", peaceful: 0 });
await des.monster({ id: "bugbear", peaceful: 0 });
await des.monster({ id: "bugbear", peaceful: 0 });
await des.monster({ class: "h", peaceful: 0 });
await des.monster({ class: "H", peaceful: 0 });
await des.monster({ id: "hill giant", x: 3, y: 12, peaceful: 0 });
await des.monster({ id: "hill giant", x: 20, y: 17, peaceful: 0 });
await des.monster({ id: "hill giant", x: 35, y: 8, peaceful: 0 });
await des.monster({ id: "hill giant", peaceful: 0 });
await des.monster({ id: "hill giant", peaceful: 0 });
await des.monster({ id: "hill giant", peaceful: 0 });
await des.monster({ id: "hill giant", peaceful: 0 });
await des.monster({ class: "H", peaceful: 0 });
des.wallify();
//
// The "goal" level for the quest.
//
// Here you meet Tiamat your nemesis monster. You have to
// defeat Tiamat in combat to gain the artifact you have
// been assigned to retrieve.
//
return des.finalize_level();
}
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