Press n or j to go to the next uncovered block, b, p or k for the previous block.
| 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 | 1x 1x 1x 1x 1x 1x 1x 1x 1x 1x 1x 1x 1x 1x 1x 1x 1x 1x 1x 1x 1x 1x 1x 1x 1x 1x 1x 1x 1x 1x 1x 1x 1x 1x 1x 1x 1x 1x 1x 1x 1x 1x 1x 1x 1x 1x 1x 1x 1x 1x 1x 1x 1x 1x 1x 1x 1x 1x 1x 1x 1x 1x 1x 1x 1x 1x 1x 1x 1x 1x 1x 1x 1x 1x 1x 1x 1x 1x 1x 1x 1x 1x 1x 1x 1x 1x 1x 1x 1x 1x 1x 1x 1x 1x 1x 1x 1x 1x 1x 1x 1x 1x 1x 1x 1x 1x 1x | /**
* Cav-strt - NetHack special level
* Converted from: Cav-strt.lua
*/
import * as des from '../sp_lev.js';
import { selection } from '../sp_lev.js';
export async function generate() {
// NetHack Caveman Cav-strt.lua $NHDT-Date: 1652196002 2022/5/10 15:20:2 $ $NHDT-Branch: NetHack-3.7 $:$NHDT-Revision: 1.3 $
// Copyright (c) 1989 by Jean-Christophe Collet
// Copyright (c) 1991 by M. Stephenson
// NetHack may be freely redistributed. See license for details.
//
//
// The "start" level for the quest.
//
// Here you meet your (besieged) class leader, Shaman Karnov
// and receive your quest assignment.
//
des.level_init({ style: "solidfill", fg: " " });
des.level_flags("mazelevel", "noteleport", "hardfloor");
await des.map(`\
...... .......................... ... .... ......
...... .......................... ........ .... .....
..BB ............................. ......... .... ..
.. ...................... ....... .. .... ..
.. .................... .. ....... .. ...
.. S BB ..... ....... .... ....
.. ... . .. ........ .. .. .. ...
.. ...... .. ............ .. ...
. .... .. ........ .. ...........
... .. .. ............. ...................
..... ..... ............................... ...........
.....B................ ... ...
..... . .......... .... . ... .......... ...
... .. ............. .. ................... ....
BB .. ......... BB ... .......... .. ... ...
...... ..... B ........ .. .. .... ...
.......... .......... ..... ... ..... ........
.. ... . ..... .... .. ... ..
`);
// Dungeon Description
await des.region(selection.area(0,0,75,19), "unlit");
await des.region({ region: [13,1, 40,5], lit: 1, type: "temple", filled: 1, irregular: 1 });
// The occupied rooms.
await des.region({ region: [2,1, 8,3], lit: 1, type: "ordinary", irregular: 1 });
await des.region({ region: [1,11, 6,14], lit: 1, type: "ordinary", irregular: 1 });
await des.region({ region: [13,8, 18,10], lit: 1, type: "ordinary", irregular: 1 });
await des.region({ region: [5,17, 14,18], lit: 1, type: "ordinary", irregular: 1 });
await des.region({ region: [17,16, 23,18], lit: 1, type: "ordinary", irregular: 1 });
await des.region({ region: [35,16, 44,18], lit: 1, type: "ordinary", irregular: 1 });
// Stairs
des.stair("down", 2,3);
// Portal arrival point
des.levregion({ region: [71,9,71,9], type: "branch" });
// Doors
des.door("locked",19,6);
// The temple altar (this will force a priest(ess) to be created)
await des.altar({ x: 36,y: 2, align: "coaligned", type: "shrine" });
// Shaman Karnov
await des.monster({ id: "Shaman Karnov", coord: [35, 2], inventory: async function() {
await des.object({ id: "leather armor", spe: 5 });
await des.object({ id: "club", spe: 5 });
} })
// The treasure of Shaman Karnov
await des.object("chest", 34, 2);
// neanderthal guards for the audience chamber
await des.monster("neanderthal", 20, 3);
await des.monster("neanderthal", 20, 2);
await des.monster("neanderthal", 20, 1);
await des.monster("neanderthal", 21, 3);
await des.monster("neanderthal", 21, 2);
await des.monster("neanderthal", 21, 1);
await des.monster("neanderthal", 22, 1);
await des.monster("neanderthal", 26, 9);
// Non diggable walls
des.non_diggable(selection.area(0,0,75,19));
// Random traps
await des.trap("pit",47,11);
await des.trap("pit",57,10);
await des.trap();
await des.trap();
await des.trap();
await des.trap();
// Monsters on siege duty (in the outer caves).
await des.monster({ id: "bugbear", x: 47, y: 2, peaceful: 0 });
await des.monster({ id: "bugbear", x: 48, y: 3, peaceful: 0 });
await des.monster({ id: "bugbear", x: 49, y: 4, peaceful: 0 });
await des.monster({ id: "bugbear", x: 67, y: 3, peaceful: 0 });
await des.monster({ id: "bugbear", x: 69, y: 4, peaceful: 0 });
await des.monster({ id: "bugbear", x: 51, y: 13, peaceful: 0 });
await des.monster({ id: "bugbear", x: 53, y: 14, peaceful: 0 });
await des.monster({ id: "bugbear", x: 55, y: 15, peaceful: 0 });
await des.monster({ id: "bugbear", x: 63, y: 10, peaceful: 0 });
await des.monster({ id: "bugbear", x: 65, y: 9, peaceful: 0 });
await des.monster({ id: "bugbear", x: 67, y: 10, peaceful: 0 });
await des.monster({ id: "bugbear", x: 69, y: 11, peaceful: 0 });
des.wallify();
return des.finalize_level();
}
|