Press n or j to go to the next uncovered block, b, p or k for the previous block.
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* Kni-strt - NetHack special level
* Converted from: Kni-strt.lua
*/
import * as des from '../sp_lev.js';
import { selection, percent, nh } from '../sp_lev.js';
import { rn2 } from '../rng.js';
export async function generate() {
// NetHack Knight Kni-strt.lua $NHDT-Date: 1652196006 2022/5/10 15:20:6 $ $NHDT-Branch: NetHack-3.7 $:$NHDT-Revision: 1.4 $
// Copyright (c) 1989 by Jean-Christophe Collet
// Copyright (c) 1991,92 by M. Stephenson
// NetHack may be freely redistributed. See license for details.
//
//
// The "start" level for the quest.
//
// Here you meet your (besieged) class leader, King Arthur
// and receive your quest assignment.
//
des.level_init({ style: "solidfill", fg: "." });
des.level_flags("mazelevel", "noteleport", "hardfloor");
// This is a kludge to init the level as a lit field.
des.level_init({ style: "mines", fg: ".", bg: ".", smoothed: false, joined: false, lit: 1, walled: false });
await des.map(`\
..................................................
.-----......................................-----.
.|...|......................................|...|.
.--|+-------------------++-------------------+|--.
...|...................+..+...................|...
...|.|-----------------|++|-----------------|.|...
...|.|.................|..|.........|.......|.|...
...|.|...\\.............+..+.........|.......|.|...
...|.|.................+..+.........+.......|.|...
...|.|.................|..|.........|.......|.|...
...|.|--------------------------------------|.|...
...|..........................................|...
.--|+----------------------------------------+|--.
.|...|......................................|...|.
.-----......................................-----.
..................................................
`);
// Dungeon Description
await des.region(selection.area(0,0,49,15), "lit");
await des.region(selection.area(4,4,45,11), "unlit");
await des.region({ region: [6,6,22,9], lit: 1, type: "throne", filled: 2 });
await des.region(selection.area(27,6,43,9), "lit");
// Portal arrival point
des.levregion({ region: [20,14,20,14], type: "branch" });
// Stairs
des.stair("down", 40,7);
// Doors
// Outside Doors
des.door("locked",24,3);
des.door("locked",25,3);
// Inside Doors
des.door("closed",23,4);
des.door("closed",26,4);
des.door("locked",24,5);
des.door("locked",25,5);
des.door("closed",23,7);
des.door("closed",26,7);
des.door("closed",23,8);
des.door("closed",26,8);
des.door("closed",36,8);
// Watchroom Doors
des.door("closed",4,3);
des.door("closed",45,3);
des.door("closed",4,12);
des.door("closed",45,12);
// King Arthur
await des.monster({ id: "King Arthur", coord: [9, 7], inventory: async function() {
await des.object({ id: "long sword", spe: 4, buc: "blessed", name: "Excalibur" });
await des.object({ id: "plate mail", spe: 4 });
} })
// The treasure of King Arthur
await des.object("chest", 9, 7);
// knight guards for the watchrooms
await des.monster({ id: "knight", x: 4, y: 2, peaceful: 1 });
await des.monster({ id: "knight", x: 4, y: 13, peaceful: 1 });
await des.monster({ id: "knight", x: 45, y: 2, peaceful: 1 });
await des.monster({ id: "knight", x: 45, y: 13, peaceful: 1 });
// page guards for the audience chamber
await des.monster("page", 16, 6);
await des.monster("page", 18, 6);
await des.monster("page", 20, 6);
await des.monster("page", 16, 9);
await des.monster("page", 18, 9);
await des.monster("page", 20, 9);
// Non diggable walls
des.non_diggable(selection.area(0,0,49,15));
// Random traps
await des.trap("sleep gas",24,4);
await des.trap("sleep gas",25,4);
await des.trap();
await des.trap();
await des.trap();
await des.trap();
// Monsters on siege duty.
await des.monster({ id: "quasit", x: 14, y: 0, peaceful: 0 });
await des.monster({ id: "quasit", x: 16, y: 0, peaceful: 0 });
await des.monster({ id: "quasit", x: 18, y: 0, peaceful: 0 });
await des.monster({ id: "quasit", x: 20, y: 0, peaceful: 0 });
await des.monster({ id: "quasit", x: 22, y: 0, peaceful: 0 });
await des.monster({ id: "quasit", x: 24, y: 0, peaceful: 0 });
await des.monster({ id: "quasit", x: 26, y: 0, peaceful: 0 });
await des.monster({ id: "quasit", x: 28, y: 0, peaceful: 0 });
await des.monster({ id: "quasit", x: 30, y: 0, peaceful: 0 });
await des.monster({ id: "quasit", x: 32, y: 0, peaceful: 0 });
await des.monster({ id: "quasit", x: 34, y: 0, peaceful: 0 });
await des.monster({ id: "quasit", x: 36, y: 0, peaceful: 0 });
// Some warhorses
for (let i = 1, __end_i = 2 + nh.rn2(3); i <= __end_i; i++) {
await des.monster({ id: "warhorse", peaceful: 1, inventory: async function() { if (percent(50)) { await des.object("saddle"); } } });
}
return des.finalize_level();
}
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