Press n or j to go to the next uncovered block, b, p or k for the previous block.
| 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 | 1x 1x 1x 1x 1x 1x 1x 1x 1x 1x 1x 1x 1x 1x 1x 1x 1x 1x 1x 1x 1x 1x 1x 1x 1x 1x 1x 1x 1x 1x 1x 1x 1x 1x 1x 1x 1x 1x 1x 1x 1x 1x 1x 1x 1x 1x 1x 1x 1x 1x 1x 1x 1x 1x 1x 1x 1x 1x 1x 1x 1x 1x 1x 1x 1x 1x 1x 1x 1x 1x 1x 1x 1x 1x 1x 1x 1x 1x 1x 1x 1x 1x 1x 1x 1x 1x 1x 1x 1x 1x 1x 1x 1x 1x 1x 1x 1x 1x 1x 1x 1x 1x 1x 1x 1x 1x 1x 1x 1x 1x 1x | /**
* Mon-loca - NetHack special level
* Converted from: Mon-loca.lua
*/
import * as des from '../sp_lev.js';
import { selection } from '../sp_lev.js';
export async function generate() {
// NetHack Monk Mon-loca.lua $NHDT-Date: 1652196007 2022/5/10 15:20:7 $ $NHDT-Branch: NetHack-3.7 $:$NHDT-Revision: 1.1 $
// Copyright (c) 1989 by Jean-Christophe Collet
// Copyright (c) 1991-2 by M. Stephenson
// NetHack may be freely redistributed. See license for details.
//
des.level_init({ style: "solidfill", fg: " " });
des.level_flags("mazelevel");
// 1 2 3 4 5 6 7
// 123456789012345678901234567890123456789012345678901234567890123456789012345
await des.map(`\
---------------------------------------------------- --------
---.................................................- --.....|
---...--------........------........................--- ---...|
---.....- --.......- ----..................---- --.--
---.....---- --------- --..................-- --..|
---...----- ----.----.....----.....--- --..||
----..---- -----..--- |...--- |.......--- --...|
|...--- ----....--- |.--- |.........-- --...||
|...- ----.....--- ---- |..........---....|
|...---- ----......--- | |...|.......-....||
|......----- ---.........- | -----...|............|
|..........----- ----...........--- -------......||...........||
|..............-----................--- |............|||..........|
|-S----...............................--- |...........|| |.........||
|.....|..............------.............-----..........|| ||........|
|.....|.............-- ---.........................|| |.......||
|.....|.............- ---.....................--| ||......|
|---S--------.......---- --.................---- |.....||
|...........|..........--------..............----- ||....|
|...........|............................----- |....|
------------------------------------------ ------
`);
// Random Monsters
// Dungeon Description
await des.region(selection.area(0,0,75,20), "lit");
// Stairs
des.stair("up");
des.stair("down");
// Non diggable walls
des.non_diggable(selection.area(0,0,75,20));
// Objects
await des.object();
await des.object();
await des.object();
await des.object();
await des.object();
await des.object();
await des.object();
await des.object();
await des.object();
await des.object();
await des.object();
await des.object();
await des.object();
await des.object();
await des.object();
// since vegetarian monks shouldn't eat giant corpses, give a chance for
// Str boost that isn't throttled by exercise restrictions;
// make a modest effort (Elbereth only) to prevent xorns from eating the tins
let tinplace = selection.negate().filter_mapchar('.')
let tinloc = tinplace.rndcoord(0)
await des.object({ id: "tin", coord: tinloc, quantity: 2, buc: "blessed",
montype: "spinach" })
des.engraving({ coord: tinloc, type: "burn", text: "Elbereth" });
// Random traps
await des.trap();
await des.trap();
await des.trap();
await des.trap();
await des.trap();
await des.trap();
// Random monsters.
await des.monster("earth elemental");
await des.monster("earth elemental");
await des.monster("earth elemental");
await des.monster("earth elemental");
await des.monster("earth elemental");
await des.monster("earth elemental");
await des.monster("earth elemental");
await des.monster("earth elemental");
await des.monster("earth elemental");
await des.monster("earth elemental");
await des.monster("earth elemental");
await des.monster("earth elemental");
await des.monster("earth elemental");
await des.monster("earth elemental");
await des.monster("xorn");
await des.monster("xorn");
await des.monster("xorn");
await des.monster("xorn");
await des.monster("xorn");
await des.monster("xorn");
await des.monster("xorn");
await des.monster("xorn");
await des.monster("xorn");
return des.finalize_level();
}
|