Press n or j to go to the next uncovered block, b, p or k for the previous block.
| 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 | /** * Pri-fila - NetHack special level * Converted from: Pri-fila.lua */ import * as des from '../sp_lev.js'; export async function generate() { // NetHack Priest Pri-fila.lua $NHDT-Date: 1652196008 2022/5/10 15:20:8 $ $NHDT-Branch: NetHack-3.7 $:$NHDT-Revision: 1.1 $ // Copyright (c) 1989 by Jean-Christophe Collet // Copyright (c) 1991-2 by M. Stephenson // NetHack may be freely redistributed. See license for details. // // await des.makeRoom({ type: "ordinary", contents: async function() { des.stair("up"); await des.object(); await des.monster("human zombie"); } }) await des.makeRoom({ type: "ordinary", contents: async function() { await des.object(); await des.object(); } }) await des.makeRoom({ type: "ordinary", contents: async function() { await des.object(); await des.trap(); await des.object(); await des.monster("human zombie"); } }) await des.makeRoom({ type: "morgue", contents: async function() { des.stair("down"); await des.object(); await des.trap(); } }) await des.makeRoom({ type: "ordinary", contents: async function() { await des.object(); await des.object(); await des.trap(); await des.monster("wraith"); } }) await des.makeRoom({ type: "morgue", contents: async function() { await des.object(); await des.trap(); } }) await des.random_corridors(); return des.finalize_level(); } |