Press n or j to go to the next uncovered block, b, p or k for the previous block.
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* Pri-goal - NetHack special level
* Converted from: Pri-goal.lua
*/
import * as des from '../sp_lev.js';
import { selection } from '../sp_lev.js';
import { rn2 } from '../rng.js';
export async function generate() {
// NetHack Priest Pri-goal.lua $NHDT-Date: 1687033651 2023/6/17 20:27:31 $ $NHDT-Branch: NetHack-3.7 $:$NHDT-Revision: 1.2 $
// Copyright (c) 1989 by Jean-Christophe Collet
// Copyright (c) 1991-2 by M. Stephenson
// NetHack may be freely redistributed. See license for details.
//
des.level_init({ style: "solidfill", fg: " " });
des.level_flags("mazelevel");
des.level_init({ style: "mines", fg: "L", bg: ".", smoothed: false, joined: false, lit: 0, walled: false });
await des.map(`\
xxxxxx..xxxxxx...xxxxxxxxx
xxxx......xx......xxxxxxxx
xx.xx.............xxxxxxxx
x....................xxxxx
......................xxxx
......................xxxx
xx........................
xxx......................x
xxx................xxxxxxx
xxxx.....x.xx.......xxxxxx
xxxxx...xxxxxx....xxxxxxxx
`);
// Dungeon Description
let place = [ [14,4], [13,7] ]
let placeidx = rn2(place.length);
await des.region(selection.area(0,0,25,10), "unlit");
// Stairs
des.stair("up", 20,5);
// Objects [note: eroded=-1 => obj->oerodeproof=1]
await des.object({ id: "helm of brilliance", coord: place[placeidx],
buc: "blessed", spe: 0, eroded: -1, name: "The Mitre of Holiness" })
await des.object();
await des.object();
await des.object();
await des.object();
await des.object();
await des.object();
await des.object();
await des.object();
await des.object();
await des.object();
await des.object();
await des.object();
await des.object();
await des.object();
// Random traps
await des.trap("fire");
await des.trap("fire");
await des.trap("fire");
await des.trap("fire");
await des.trap();
await des.trap();
// Random monsters.
await des.monster("Nalzok",place[placeidx]);
await des.monster("human zombie");
await des.monster("human zombie");
await des.monster("human zombie");
await des.monster("human zombie");
await des.monster("human zombie");
await des.monster("human zombie");
await des.monster("human zombie");
await des.monster("human zombie");
await des.monster("human zombie");
await des.monster("human zombie");
await des.monster("human zombie");
await des.monster("human zombie");
await des.monster("human zombie");
await des.monster("human zombie");
await des.monster("human zombie");
await des.monster("human zombie");
await des.monster("Z");
await des.monster("Z");
await des.monster("wraith");
await des.monster("wraith");
await des.monster("wraith");
await des.monster("wraith");
await des.monster("wraith");
await des.monster("wraith");
await des.monster("wraith");
await des.monster("wraith");
await des.monster("W");
return des.finalize_level();
}
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