Press n or j to go to the next uncovered block, b, p or k for the previous block.
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* Ran-goal - NetHack special level
* Converted from: Ran-goal.lua
*/
import * as des from '../sp_lev.js';
import { selection } from '../sp_lev.js';
export async function generate() {
// NetHack Ranger Ran-goal.lua $NHDT-Date: 1652196010 2022/5/10 15:20:10 $ $NHDT-Branch: NetHack-3.7 $:$NHDT-Revision: 1.1 $
// Copyright (c) 1989 by Jean-Christophe Collet
// Copyright (c) 1991 by M. Stephenson
// NetHack may be freely redistributed. See license for details.
//
des.level_init({ style: "solidfill", fg: " " });
des.level_flags("mazelevel");
await des.map(`\
... ...
..........................................................................
... + ...
. ............ ....... . ....... .
. ............................. . ........ .........S.. .
. ............ . ...... . . . ....... .. .
. ......... . .... + . ... . .. .
. S . ......... .S. .S............... .
. ... . ... . ......... . .
. ........ .....S.+.......+....\\....+........+. .
. ... ... S ......... .. ..... .
. .. ......... .. ...... .
. ....... ... + .... .... .......... .
. .............. .. . ...... .. ............. .
. ............. . .......... ...... .
... + ...
..........................................................................
... ...
`);
// Dungeon Description
await des.region(selection.area(0,0,75,19), "lit");
// Stairs
des.stair("up", 19,10);
// Non diggable walls
des.non_diggable(selection.area(0,0,75,19));
// Objects
await des.object({ id: "bow", x: 37, y: 10, buc: "blessed", spe: 0, name: "The Longbow of Diana" });
await des.object("chest", 37, 10);
await des.object({ coord: [ 36, 9 ] });
await des.object({ coord: [ 36, 10 ] });
await des.object({ coord: [ 36, 11 ] });
await des.object({ coord: [ 37, 9 ] });
await des.object({ coord: [ 37, 11 ] });
await des.object({ coord: [ 38, 9 ] });
await des.object({ coord: [ 38, 10 ] });
await des.object({ coord: [ 38, 11 ] });
await des.object();
await des.object();
await des.object();
await des.object();
await des.object();
// Random traps
await des.trap();
await des.trap();
await des.trap();
await des.trap();
await des.trap();
await des.trap();
// doors
des.door("locked",12,8);
des.door("closed",22,10);
des.door("locked",24,10);
des.door("closed",25,11);
des.door("closed",32,10);
des.door("closed",37,3);
des.door("closed",37,7);
des.door("closed",37,13);
des.door("closed",37,16);
des.door("closed",42,10);
des.door("locked",46,8);
des.door("closed",51,10);
des.door("locked",53,8);
des.door("closed",65,5);
// Random monsters.
await des.monster({ id: "Scorpius", x: 37, y: 10, peaceful: 0 });
await des.monster({ id: "forest centaur", x: 36, y: 9, peaceful: 0 });
await des.monster({ id: "forest centaur", x: 36, y: 10, peaceful: 0 });
await des.monster({ id: "forest centaur", x: 36, y: 11, peaceful: 0 });
await des.monster({ id: "forest centaur", x: 37, y: 9, peaceful: 0 });
await des.monster({ id: "forest centaur", x: 37, y: 11, peaceful: 0 });
await des.monster({ id: "forest centaur", x: 38, y: 9, peaceful: 0 });
await des.monster({ id: "mountain centaur", x: 38, y: 10, peaceful: 0 });
await des.monster({ id: "mountain centaur", x: 38, y: 11, peaceful: 0 });
await des.monster({ id: "mountain centaur", x: 2, y: 2, peaceful: 0 });
await des.monster({ id: "mountain centaur", x: 71, y: 2, peaceful: 0 });
await des.monster({ id: "mountain centaur", x: 2, y: 16, peaceful: 0 });
await des.monster({ id: "mountain centaur", x: 71, y: 16, peaceful: 0 });
await des.monster({ id: "forest centaur", peaceful: 0 });
await des.monster({ id: "forest centaur", peaceful: 0 });
await des.monster({ id: "mountain centaur", peaceful: 0 });
await des.monster({ id: "mountain centaur", peaceful: 0 });
await des.monster({ class: "C", peaceful: 0 });
await des.monster({ class: "C", peaceful: 0 });
await des.monster({ id: "scorpion", x: 3, y: 2, peaceful: 0 });
await des.monster({ id: "scorpion", x: 72, y: 2, peaceful: 0 });
await des.monster({ id: "scorpion", x: 3, y: 17, peaceful: 0 });
await des.monster({ id: "scorpion", x: 72, y: 17, peaceful: 0 });
await des.monster({ id: "scorpion", x: 41, y: 10, peaceful: 0 });
await des.monster({ id: "scorpion", x: 33, y: 9, peaceful: 0 });
await des.monster({ id: "scorpion", peaceful: 0 });
await des.monster({ id: "scorpion", peaceful: 0 });
await des.monster({ class: "s", peaceful: 0 });
des.wallify();
return des.finalize_level();
}
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