Press n or j to go to the next uncovered block, b, p or k for the previous block.
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* Ran-strt - NetHack special level
* Converted from: Ran-strt.lua
*/
import * as des from '../sp_lev.js';
import { selection } from '../sp_lev.js';
export async function generate() {
// NetHack Ranger Ran-strt.lua $NHDT-Date: 1652196011 2022/5/10 15:20:11 $ $NHDT-Branch: NetHack-3.7 $:$NHDT-Revision: 1.2 $
// Copyright (c) 1989 by Jean-Christophe Collet
// Copyright (c) 1991 by M. Stephenson
// NetHack may be freely redistributed. See license for details.
//
//
// The "start" level for the quest.
//
// Here you meet your (besieged) class leader, Orion,
// and receive your quest assignment.
//
des.level_init({ style: "solidfill", fg: "." });
des.level_flags("mazelevel", "noteleport", "hardfloor", "arboreal");
des.level_init({ style: "mines", fg: ".", bg: ".", smoothed: true, joined: true, lit: 1, walled: false });
des.replace_terrain({ region: [0,0, 76,19], fromterrain: ".", toterrain: "T", chance: 5 });
// 1234567890123456789012345678901234567890123456789012345678901234567890
await des.map({ halign: "left", valign: "center", map: `\
xx
................................... x
.. ..
.. ...............F............... ..
. .. .F. .. .
. .. .............F............. .. .
. . .. .. . .
. . .. ....................... .. ...
. . . .. .. .
... . .. .|..................... ......
FFF . . ..S..................
... . .. .|................. .... ...
. . . .. .. . . .
. . .. ....................... .. . .
. . .. .. . .
. .. .............F............. .. .
. .. .F. .. .
.. ...............F............... ..
.. ..
................................... x
xx
` });
// Dungeon Description
await des.region(selection.area(0,0,40,20), "lit");
// Stairs
des.stair("down", 10,10);
// Portal arrival point; just about anywhere on the right hand side of the map
des.levregion({ region: [51,2,77,18], region_islev: 1, type: "branch" });
// Orion
await des.monster({ id: "Orion", coord: [20, 10], inventory: async function() {
await des.object({ id: "leather armor", spe: 4 });
await des.object({ id: "yumi", spe: 4 });
await des.object({ id: "ya", spe: 4, quantity: 50 });
} })
// The treasure of Orion
await des.object("chest", 20, 10);
// Guards for the audience chamber
await des.monster("hunter", 19, 9);
await des.monster("hunter", 20, 9);
await des.monster("hunter", 21, 9);
await des.monster("hunter", 19, 10);
await des.monster("hunter", 21, 10);
await des.monster("hunter", 19, 11);
await des.monster("hunter", 20, 11);
await des.monster("hunter", 21, 11);
// Non diggable walls
des.non_diggable(selection.area(0,0,40,20));
// Traps
await des.trap("arrow",30,9);
await des.trap("arrow",30,10);
await des.trap("pit",40,9);
await des.trap("spiked pit");
await des.trap("bear");
await des.trap("bear");
// Monsters on siege duty.
await des.monster({ id: "minotaur", x: 33, y: 9, peaceful: 0, asleep: 1 });
await des.monster({ id: "forest centaur", x: 19, y: 3, peaceful: 0 });
await des.monster({ id: "forest centaur", x: 19, y: 4, peaceful: 0 });
await des.monster({ id: "forest centaur", x: 19, y: 5, peaceful: 0 });
await des.monster({ id: "forest centaur", x: 21, y: 3, peaceful: 0 });
await des.monster({ id: "forest centaur", x: 21, y: 4, peaceful: 0 });
await des.monster({ id: "forest centaur", x: 21, y: 5, peaceful: 0 });
await des.monster({ id: "forest centaur", x: 1, y: 9, peaceful: 0 });
await des.monster({ id: "forest centaur", x: 2, y: 9, peaceful: 0 });
await des.monster({ id: "forest centaur", x: 3, y: 9, peaceful: 0 });
await des.monster({ id: "forest centaur", x: 1, y: 11, peaceful: 0 });
await des.monster({ id: "forest centaur", x: 2, y: 11, peaceful: 0 });
await des.monster({ id: "forest centaur", x: 3, y: 11, peaceful: 0 });
await des.monster({ id: "forest centaur", x: 19, y: 15, peaceful: 0 });
await des.monster({ id: "forest centaur", x: 19, y: 16, peaceful: 0 });
await des.monster({ id: "forest centaur", x: 19, y: 17, peaceful: 0 });
await des.monster({ id: "forest centaur", x: 21, y: 15, peaceful: 0 });
await des.monster({ id: "forest centaur", x: 21, y: 16, peaceful: 0 });
await des.monster({ id: "forest centaur", x: 21, y: 17, peaceful: 0 });
await des.monster({ id: "plains centaur", peaceful: 0 });
await des.monster({ id: "plains centaur", peaceful: 0 });
await des.monster({ id: "plains centaur", peaceful: 0 });
await des.monster({ id: "plains centaur", peaceful: 0 });
await des.monster({ id: "plains centaur", peaceful: 0 });
await des.monster({ id: "plains centaur", peaceful: 0 });
await des.monster({ id: "scorpion", peaceful: 0 });
await des.monster({ id: "scorpion", peaceful: 0 });
return des.finalize_level();
}
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