All files / js/levels Rog-goal.js

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/**
 * Rog-goal - NetHack special level
 * Converted from: Rog-goal.lua
 */

import * as des from '../sp_lev.js';
import { selection } from '../sp_lev.js';

export async function generate() {
    // NetHack Rogue Rog-goal.lua	$NHDT-Date: 1652196012 2022/5/10 15:20:12 $  $NHDT-Branch: NetHack-3.7 $:$NHDT-Revision: 1.1 $
    // Copyright (c) 1992 by Dean Luick
    // NetHack may be freely redistributed.  See license for details.
    // 
    des.level_init({ style: "solidfill", fg: " " });

    des.level_flags("mazelevel", "noteleport");

    // 1         2         3         4         5         6         7
    // 123456789012345678901234567890123456789012345678901234567890123456789012345
    await des.map(`\
-----      -------.......................................|-----------------|
|...|  -----.....|.......................................|.................|
|...----...|.....|.......................................|....---------....|
|.---......---..--.................................------------.......|....|
|...............|..................................|..|...|...----........-|
|.....-----....--.................................|-..--..-|.....----S----| 
|--S---...|....|.................................|-........-|....|........| 
|.........---------.............................|-....}}....-|...|...|....| 
|....|.....S......|............................|-.....}}.....-|..--.------| 
|-----.....--.....|...........................|-...}}}}}}}}...-|....|.....--
|...........--....------S-----...............|-....}}}}}}}}....-|..........|
|............--........|...| |..............--.....}}.}}........----------S-
|.............|........|...| |..............|......}}}}}}}}......|...|.....|
|S-.---.---.---.---.---|...| ------------...--........}}.}}.....--..---....|
|.---.---.---.---.-S-..----- |....|.....|....|-....}}}}}}}}....---..S.|--..|
|...|.......|..........|...---....---...S.....|-...}}}}}}}}...-|.S..|...|..|
|...|..|....|..........|............|..--..----|-.....}}.....-|..----...-S--
|...|---....----.......|----- ......|...---|    |-....}}....-|...|..--.--..|
-----.....---.....--.---....--...--------..|     |-........-|....|.........|
    |.............|..........|.............S...   |S-------|.....|..-----..|
    ----------------------------------------  ......       ----------   ----
`);
    // Dungeon Description
    await des.region(selection.area(0,0,75,20), "lit");
    // Stairs
    des.levregion({ region: [1,0,15,20], region_islev: 1, exclude: [1,18,4,20], type: "stair-up" });
    // Doors
    // Non diggable walls
    des.non_diggable(selection.area(0,0,75,20));
    // One trap to keep the gnomes at bay.
    await des.trap("spiked pit",37,7);
    // Objects
    await des.object({ id: "skeleton key", x: 38, y: 10, buc: "blessed", spe: 0, name: "The Master Key of Thievery" });
    await des.object({ id: "tin", x: 26, y: 12, montype: "chameleon" });
    await des.object();
    await des.object();
    await des.object();
    await des.object();
    await des.object();
    await des.object();
    await des.object();
    await des.object();
    await des.object();
    await des.object();
    await des.object();
    await des.object();
    await des.object();
    // Random traps
    await des.trap();
    await des.trap();
    await des.trap();
    await des.trap();
    await des.trap();
    await des.trap();
    await des.trap();
    await des.trap();
    await des.trap();
    await des.trap();
    await des.trap();
    // Random monsters.
    await des.monster({ id: "Master Assassin", x: 38, y: 10, peaceful: 0 });
    await des.monster({ id: "leprechaun", peaceful: 0 });
    await des.monster({ id: "leprechaun", peaceful: 0 });
    await des.monster({ id: "leprechaun", peaceful: 0 });
    await des.monster({ id: "leprechaun", peaceful: 0 });
    await des.monster({ id: "leprechaun", peaceful: 0 });
    await des.monster({ id: "leprechaun", peaceful: 0 });
    await des.monster({ id: "leprechaun", peaceful: 0 });
    await des.monster({ id: "leprechaun", peaceful: 0 });
    await des.monster({ id: "leprechaun", peaceful: 0 });
    await des.monster({ id: "leprechaun", peaceful: 0 });
    await des.monster({ id: "leprechaun", peaceful: 0 });
    await des.monster({ id: "leprechaun", peaceful: 0 });
    await des.monster({ id: "leprechaun", peaceful: 0 });
    await des.monster({ id: "leprechaun", peaceful: 0 });
    await des.monster({ id: "leprechaun", peaceful: 0 });
    await des.monster({ id: "leprechaun", peaceful: 0 });
    await des.monster({ class: "l", peaceful: 0 });
    await des.monster({ class: "l", peaceful: 0 });
    await des.monster({ id: "guardian naga", peaceful: 0 });
    await des.monster({ id: "guardian naga", peaceful: 0 });
    await des.monster({ id: "guardian naga", peaceful: 0 });
    await des.monster({ id: "guardian naga", peaceful: 0 });
    await des.monster({ id: "guardian naga", peaceful: 0 });
    await des.monster({ id: "guardian naga", peaceful: 0 });
    await des.monster({ id: "guardian naga", peaceful: 0 });
    await des.monster({ id: "guardian naga", peaceful: 0 });
    await des.monster({ class: "N", peaceful: 0 });
    await des.monster({ class: "N", peaceful: 0 });
    await des.monster({ class: "N", peaceful: 0 });
    await des.monster({ id: "chameleon", peaceful: 0 });
    await des.monster({ id: "chameleon", peaceful: 0 });
    await des.monster({ id: "chameleon", peaceful: 0 });
    await des.monster({ id: "chameleon", peaceful: 0 });
    await des.monster({ id: "chameleon", peaceful: 0 });
    await des.monster({ id: "shark", x: 51, y: 14, peaceful: 0 });
    await des.monster({ id: "shark", x: 53, y: 9, peaceful: 0 });
    await des.monster({ id: "shark", x: 55, y: 15, peaceful: 0 });
    await des.monster({ id: "shark", x: 58, y: 10, peaceful: 0 });


    return des.finalize_level();
}