Press n or j to go to the next uncovered block, b, p or k for the previous block.
| 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 | /** * Sam-filb - NetHack special level * Converted from: Sam-filb.lua */ import * as des from '../sp_lev.js'; import { selection } from '../sp_lev.js'; export async function generate() { // NetHack Samurai Sam-filb.lua $NHDT-Date: 1652196013 2022/5/10 15:20:13 $ $NHDT-Branch: NetHack-3.7 $:$NHDT-Revision: 1.1 $ // Copyright (c) 1989 by Jean-Christophe Collet // Copyright (c) 1991-92 by M. Stephenson, P. Winner // NetHack may be freely redistributed. See license for details. // des.level_init({ style: "solidfill", fg: " " }); des.level_flags("mazelevel"); await des.map(`\ ------------- ------------- |...........| |...........| |...-----...|----------------------------------|...-----...| |...| |...|..................................|...| |...| |...-----..........................................-----...| |...........|--S----------------------------S--|...........| ----...--------.|..........................|.--------...---- |...|........+..........................+........|...| |...|........+..........................+........|...| ----...--------.|..........................|.--------...---- |...........|--S----------------------------S--|...........| |...-----..........................................-----...| |...| |...|..................................|...| |...| |...-----...|----------------------------------|...-----...| |...........| |...........| ------------- ------------- `); await des.region(selection.area(0,0,59,15), "unlit"); // Doors des.door("closed",16,7); des.door("closed",16,8); des.door("closed",43,7); des.door("closed",43,8); // des.stair("up"); des.stair("down"); // await des.object(); await des.object(); await des.object(); await des.object(); await des.object(); await des.object(); await des.object(); await des.object(); await des.object(); // await des.monster("d"); await des.monster("wolf"); await des.monster("wolf"); await des.monster("wolf"); await des.monster("wolf"); await des.monster("stalker"); await des.monster("stalker"); await des.monster("stalker"); // await des.trap(); await des.trap(); await des.trap(); await des.trap(); return des.finalize_level(); } |