All files / js/levels Val-filb.js

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/**
 * Val-filb - NetHack special level
 * Converted from: Val-filb.lua
 */

import * as des from '../sp_lev.js';

export async function generate() {
    // NetHack Valkyrie Val-filb.lua	$NHDT-Date: 1652196016 2022/5/10 15:20:16 $  $NHDT-Branch: NetHack-3.7 $:$NHDT-Revision: 1.2 $
    // Copyright (c) 1989 by Jean-Christophe Collet
    // Copyright (c) 1991-2 by M. Stephenson
    // NetHack may be freely redistributed.  See license for details.
    // 
    des.level_init({ style: "solidfill", fg: "L" });

    des.level_flags("mazelevel", "icedpools", "noflip");

    des.level_init({ style: "mines", fg: ".", bg: "L", smoothed: true, joined: true, lit: 1, walled: false });

    // 
    des.stair("up");
    des.stair("down");
    // 
    await des.object();
    await des.object();
    await des.object();
    await des.object();
    await des.object();
    await des.object();
    await des.object();
    await des.object();
    await des.object();
    await des.object();
    await des.object();
    // 
    await des.monster("fire ant");
    await des.monster("fire ant");
    await des.monster("fire ant");
    await des.monster("a");
    await des.monster({ id: "fire giant", peaceful: 0 });
    await des.monster({ id: "fire giant", peaceful: 0 });
    await des.monster({ id: "fire giant", peaceful: 0 });
    // 
    await des.trap("fire");
    await des.trap("fire");
    await des.trap("fire");
    await des.trap("fire");
    await des.trap("fire");
    await des.trap();
    await des.trap();


    return des.finalize_level();
}