Press n or j to go to the next uncovered block, b, p or k for the previous block.
| 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 | /** * Val-filb - NetHack special level * Converted from: Val-filb.lua */ import * as des from '../sp_lev.js'; export async function generate() { // NetHack Valkyrie Val-filb.lua $NHDT-Date: 1652196016 2022/5/10 15:20:16 $ $NHDT-Branch: NetHack-3.7 $:$NHDT-Revision: 1.2 $ // Copyright (c) 1989 by Jean-Christophe Collet // Copyright (c) 1991-2 by M. Stephenson // NetHack may be freely redistributed. See license for details. // des.level_init({ style: "solidfill", fg: "L" }); des.level_flags("mazelevel", "icedpools", "noflip"); des.level_init({ style: "mines", fg: ".", bg: "L", smoothed: true, joined: true, lit: 1, walled: false }); // des.stair("up"); des.stair("down"); // await des.object(); await des.object(); await des.object(); await des.object(); await des.object(); await des.object(); await des.object(); await des.object(); await des.object(); await des.object(); await des.object(); // await des.monster("fire ant"); await des.monster("fire ant"); await des.monster("fire ant"); await des.monster("a"); await des.monster({ id: "fire giant", peaceful: 0 }); await des.monster({ id: "fire giant", peaceful: 0 }); await des.monster({ id: "fire giant", peaceful: 0 }); // await des.trap("fire"); await des.trap("fire"); await des.trap("fire"); await des.trap("fire"); await des.trap("fire"); await des.trap(); await des.trap(); return des.finalize_level(); } |