Press n or j to go to the next uncovered block, b, p or k for the previous block.
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* Val-loca - NetHack special level
* Converted from: Val-loca.lua
*/
import * as des from '../sp_lev.js';
import { selection } from '../sp_lev.js';
export async function generate() {
// NetHack Valkyrie Val-loca.lua $NHDT-Date: 1652196017 2022/5/10 15:20:17 $ $NHDT-Branch: NetHack-3.7 $:$NHDT-Revision: 1.2 $
// Copyright (c) 1989 by Jean-Christophe Collet
// Copyright (c) 1991-2 by M. Stephenson
// NetHack may be freely redistributed. See license for details.
//
des.level_init({ style: "solidfill", fg: " " });
des.level_flags("mazelevel", "hardfloor", "icedpools", "noflip");
des.level_init({ style: "mines", fg: ".", bg: "I", smoothed: true, joined: false, lit: 1, walled: false });
await des.map(`\
PPPPxxxx xxxxPPPPPx
PLPxxx xPPLLLPP
PPP ....................... PPPLLP
xx ............................ PPPP
x ............................... xxxx
................................. xx
.................................... x
...................................
x .................................. x
xx .............................. PP
xPPP .......................... PLP
xPLLP xxPLLP
xPPPPxx xxxxPPPP
`);
// Dungeon Description
await des.region(selection.area(0,0,39,12), "lit");
// Stairs
des.stair("up", 48,14);
des.stair("down", 20,6);
// Non diggable walls
des.non_diggable(selection.area(0,0,39,12));
// Objects
await des.object();
await des.object();
await des.object();
await des.object();
await des.object();
await des.object();
await des.object();
await des.object();
await des.object();
await des.object();
await des.object();
await des.object();
await des.object();
await des.object();
await des.object();
// Random traps
await des.trap("fire");
await des.trap("fire");
await des.trap("fire");
await des.trap("fire");
await des.trap();
await des.trap();
// Random monsters.
await des.monster("fire ant");
await des.monster("fire ant");
await des.monster("fire ant");
await des.monster("fire ant");
await des.monster("fire ant");
await des.monster("fire ant");
await des.monster("fire ant");
await des.monster("fire ant");
await des.monster("fire ant");
await des.monster("fire ant");
await des.monster("fire ant");
await des.monster("fire ant");
await des.monster("fire ant");
await des.monster("fire ant");
await des.monster("fire ant");
await des.monster("fire ant");
await des.monster("fire ant");
await des.monster("a");
await des.monster({ class: "H", peaceful: 0 });
await des.monster({ id: "fire giant", peaceful: 0 });
await des.monster({ id: "fire giant", peaceful: 0 });
await des.monster({ id: "fire giant", peaceful: 0 });
await des.monster({ id: "fire giant", peaceful: 0 });
await des.monster({ id: "fire giant", peaceful: 0 });
await des.monster({ id: "fire giant", peaceful: 0 });
await des.monster({ id: "fire giant", peaceful: 0 });
await des.monster({ class: "H", peaceful: 0 });
return des.finalize_level();
}
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