Press n or j to go to the next uncovered block, b, p or k for the previous block.
| 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 133 134 135 136 137 138 139 140 141 142 143 144 145 146 | /** * Wiz-goal - NetHack special level * Converted from: Wiz-goal.lua */ import * as des from '../sp_lev.js'; import { selection } from '../sp_lev.js'; export async function generate() { // NetHack Wizard Wiz-goal.lua $NHDT-Date: 1652196018 2022/5/10 15:20:18 $ $NHDT-Branch: NetHack-3.7 $:$NHDT-Revision: 1.2 $ // Copyright (c) 1992 by David Cohrs // NetHack may be freely redistributed. See license for details. // des.level_init({ style: "solidfill", fg: " " }); des.level_flags("mazelevel"); await des.map(`\ ------------- ------------- |...........| |...........| -------|...........-------------------...........| |......S...........|..|..|..|..|..|..|...........| |......|...........|..|..|..|..|..|..|...........| |......|...........-F+-F+-F+-F+-F+-F+-...........| --S----|...........S.................+...........| |......|...........-F+-F+-F+-F+-F+-F+-...........| |......|...........|..|..|..|..|..|..|...........| |......|...........|..|..|..|..|..|..|...........| -------|...........-------------------...........| |...........| |...........| ------------- ------------- `); // Dungeon Description await des.region({ region: [13,10,18,12], lit: 0, type: "temple", filled: 2 }); await des.region(selection.area(13,6,18,8), "lit"); await des.region(selection.area(20,4,30,14), "unlit"); await des.region(selection.area(32,6,33,7), "unlit"); await des.region(selection.area(35,6,36,7), "unlit"); await des.region(selection.area(38,6,39,7), "unlit"); await des.region(selection.area(41,6,42,7), "unlit"); await des.region(selection.area(44,6,45,7), "unlit"); await des.region(selection.area(47,6,48,7), "unlit"); await des.region(selection.area(32,9,48,9), "unlit"); await des.region(selection.area(32,11,33,12), "unlit"); await des.region(selection.area(35,11,36,12), "unlit"); await des.region(selection.area(38,11,39,12), "unlit"); await des.region(selection.area(41,11,42,12), "unlit"); await des.region(selection.area(44,11,45,12), "unlit"); await des.region(selection.area(47,11,48,12), "unlit"); await des.region(selection.area(50,4,60,14), "lit"); // Doors des.door("locked",19,6); des.door("locked",14,9); des.door("locked",31,9); des.door("locked",33,8); des.door("locked",36,8); des.door("locked",39,8); des.door("locked",42,8); des.door("locked",45,8); des.door("locked",48,8); des.door("locked",33,10); des.door("locked",36,10); des.door("locked",39,10); des.door("locked",42,10); des.door("locked",45,10); des.door("locked",48,10); des.door("locked",49,9); // Stairs des.stair("up", 55,5); // Non diggable walls des.non_diggable(selection.area(0,0,75,19)); // The altar. This is not a shrine. await des.altar({ coord: [16,11], aligned: "noncoaligned", type: "altar" }); // Objects await des.object({ id: "amulet of ESP", x: 16, y: 11, buc: "blessed", spe: 0, name: "The Eye of the Aethiopica" }); await des.object(); await des.object(); await des.object(); await des.object(); await des.object(); await des.object(); await des.object(); await des.object(); await des.object(); await des.object(); await des.object(); await des.object(); await des.object(); await des.object(); // Random traps await des.trap(); await des.trap(); await des.trap(); await des.trap(); await des.trap(); await des.trap(); // Random monsters. await des.monster("Dark One", 16, 11); await des.monster({ class: "B",random: 1, peaceful: 0 }); await des.monster({ class: "B",random: 1, peaceful: 0 }); await des.monster({ class: "B",random: 1, peaceful: 0 }); await des.monster({ class: "B",random: 1, peaceful: 0 }); await des.monster({ class: "B",random: 1, peaceful: 0 }); await des.monster({ class: "B",random: 1, peaceful: 0 }); await des.monster({ class: "B",random: 1, peaceful: 0 }); await des.monster({ class: "B",random: 1, peaceful: 0 }); await des.monster({ class: "B",random: 1, peaceful: 0 }); await des.monster({ class: "B",random: 1, peaceful: 0 }); await des.monster({ class: "B",random: 1, peaceful: 0 }); await des.monster({ class: "i",random: 1, peaceful: 0 }); await des.monster({ class: "i",random: 1, peaceful: 0 }); await des.monster({ class: "i",random: 1, peaceful: 0 }); await des.monster({ class: "i",random: 1, peaceful: 0 }); await des.monster({ class: "i",random: 1, peaceful: 0 }); await des.monster({ class: "i",random: 1, peaceful: 0 }); await des.monster({ class: "i",random: 1, peaceful: 0 }); await des.monster("vampire bat"); await des.monster("vampire bat"); await des.monster("vampire bat"); await des.monster("vampire bat"); await des.monster("vampire bat"); await des.monster("vampire bat"); await des.monster("vampire bat"); await des.monster("vampire bat"); await des.monster({ class: "i",random: 1, peaceful: 0 }); // Captive Monsters in the dungeon await des.monster({ id: "rogue", x: 35, y: 6, peaceful: 1, name: "Pug" }); await des.monster({ id: "owlbear", x: 47, y: 6, peaceful: 1, asleep: 1 }); await des.monster({ id: "wizard", x: 32, y: 11, peaceful: 1, asleep: 1, name: "Newt" }); await des.monster({ id: "Grey-elf", x: 44, y: 11, peaceful: 1 }); await des.monster({ id: "hill giant", x: 47, y: 11, peaceful: 1, asleep: 1 }); await des.monster({ id: "gnomish wizard", x: 38, y: 6, peaceful: 1 }); await des.monster({ id: "prisoner", x: 35, y: 11, peaceful: 1 }); await des.monster({ id: "prisoner", x: 41, y: 11, peaceful: 1, asleep: 1 }); return des.finalize_level(); } |