All files / js/levels Wiz-goal.js

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/**
 * Wiz-goal - NetHack special level
 * Converted from: Wiz-goal.lua
 */

import * as des from '../sp_lev.js';
import { selection } from '../sp_lev.js';

export async function generate() {
    // NetHack Wizard Wiz-goal.lua	$NHDT-Date: 1652196018 2022/5/10 15:20:18 $  $NHDT-Branch: NetHack-3.7 $:$NHDT-Revision: 1.2 $
    // Copyright (c) 1992 by David Cohrs
    // NetHack may be freely redistributed.  See license for details.
    // 
    des.level_init({ style: "solidfill", fg: " " });

    des.level_flags("mazelevel");

    await des.map(`\
                                                                            
                                                                            
                                                                            
                   -------------                 -------------              
                   |...........|                 |...........|              
            -------|...........-------------------...........|              
            |......S...........|..|..|..|..|..|..|...........|              
            |......|...........|..|..|..|..|..|..|...........|              
            |......|...........-F+-F+-F+-F+-F+-F+-...........|              
            --S----|...........S.................+...........|              
            |......|...........-F+-F+-F+-F+-F+-F+-...........|              
            |......|...........|..|..|..|..|..|..|...........|              
            |......|...........|..|..|..|..|..|..|...........|              
            -------|...........-------------------...........|              
                   |...........|                 |...........|              
                   -------------                 -------------              
                                                                            
                                                                            
                                                                            
                                                                            
`);
    // Dungeon Description
    await des.region({ region: [13,10,18,12], lit: 0, type: "temple", filled: 2 });
    await des.region(selection.area(13,6,18,8), "lit");
    await des.region(selection.area(20,4,30,14), "unlit");
    await des.region(selection.area(32,6,33,7), "unlit");
    await des.region(selection.area(35,6,36,7), "unlit");
    await des.region(selection.area(38,6,39,7), "unlit");
    await des.region(selection.area(41,6,42,7), "unlit");
    await des.region(selection.area(44,6,45,7), "unlit");
    await des.region(selection.area(47,6,48,7), "unlit");
    await des.region(selection.area(32,9,48,9), "unlit");
    await des.region(selection.area(32,11,33,12), "unlit");
    await des.region(selection.area(35,11,36,12), "unlit");
    await des.region(selection.area(38,11,39,12), "unlit");
    await des.region(selection.area(41,11,42,12), "unlit");
    await des.region(selection.area(44,11,45,12), "unlit");
    await des.region(selection.area(47,11,48,12), "unlit");
    await des.region(selection.area(50,4,60,14), "lit");
    // Doors
    des.door("locked",19,6);
    des.door("locked",14,9);
    des.door("locked",31,9);
    des.door("locked",33,8);
    des.door("locked",36,8);
    des.door("locked",39,8);
    des.door("locked",42,8);
    des.door("locked",45,8);
    des.door("locked",48,8);
    des.door("locked",33,10);
    des.door("locked",36,10);
    des.door("locked",39,10);
    des.door("locked",42,10);
    des.door("locked",45,10);
    des.door("locked",48,10);
    des.door("locked",49,9);
    // Stairs
    des.stair("up", 55,5);
    // Non diggable walls
    des.non_diggable(selection.area(0,0,75,19));
    // The altar.  This is not a shrine.
    await des.altar({ coord: [16,11], aligned: "noncoaligned", type: "altar" });
    // Objects
    await des.object({ id: "amulet of ESP", x: 16, y: 11, buc: "blessed", spe: 0, name: "The Eye of the Aethiopica" });
    await des.object();
    await des.object();
    await des.object();
    await des.object();
    await des.object();
    await des.object();
    await des.object();
    await des.object();
    await des.object();
    await des.object();
    await des.object();
    await des.object();
    await des.object();
    await des.object();
    // Random traps
    await des.trap();
    await des.trap();
    await des.trap();
    await des.trap();
    await des.trap();
    await des.trap();
    // Random monsters.
    await des.monster("Dark One", 16, 11);
    await des.monster({ class: "B",random: 1, peaceful: 0 });
    await des.monster({ class: "B",random: 1, peaceful: 0 });
    await des.monster({ class: "B",random: 1, peaceful: 0 });
    await des.monster({ class: "B",random: 1, peaceful: 0 });
    await des.monster({ class: "B",random: 1, peaceful: 0 });
    await des.monster({ class: "B",random: 1, peaceful: 0 });
    await des.monster({ class: "B",random: 1, peaceful: 0 });
    await des.monster({ class: "B",random: 1, peaceful: 0 });
    await des.monster({ class: "B",random: 1, peaceful: 0 });
    await des.monster({ class: "B",random: 1, peaceful: 0 });
    await des.monster({ class: "B",random: 1, peaceful: 0 });
    await des.monster({ class: "i",random: 1, peaceful: 0 });
    await des.monster({ class: "i",random: 1, peaceful: 0 });
    await des.monster({ class: "i",random: 1, peaceful: 0 });
    await des.monster({ class: "i",random: 1, peaceful: 0 });
    await des.monster({ class: "i",random: 1, peaceful: 0 });
    await des.monster({ class: "i",random: 1, peaceful: 0 });
    await des.monster({ class: "i",random: 1, peaceful: 0 });
    await des.monster("vampire bat");
    await des.monster("vampire bat");
    await des.monster("vampire bat");
    await des.monster("vampire bat");
    await des.monster("vampire bat");
    await des.monster("vampire bat");
    await des.monster("vampire bat");
    await des.monster("vampire bat");
    await des.monster({ class: "i",random: 1, peaceful: 0 });
    // Captive Monsters in the dungeon
    await des.monster({ id: "rogue", x: 35, y: 6, peaceful: 1, name: "Pug" });
    await des.monster({ id: "owlbear", x: 47, y: 6, peaceful: 1, asleep: 1 });
    await des.monster({ id: "wizard", x: 32, y: 11, peaceful: 1, asleep: 1, name: "Newt" });
    await des.monster({ id: "Grey-elf", x: 44, y: 11, peaceful: 1 });
    await des.monster({ id: "hill giant", x: 47, y: 11, peaceful: 1, asleep: 1 });
    await des.monster({ id: "gnomish wizard", x: 38, y: 6, peaceful: 1 });
    await des.monster({ id: "prisoner", x: 35, y: 11, peaceful: 1 });
    await des.monster({ id: "prisoner", x: 41, y: 11, peaceful: 1, asleep: 1 });


    return des.finalize_level();
}