Press n or j to go to the next uncovered block, b, p or k for the previous block.
| 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 | 2x 2x 2x 2x 2x 2x 2x 2x 2x 2x 2x 2x 2x 2x 2x 2x 2x 2x 2x 2x 2x 2x 2x 2x 2x 2x 2x 2x 2x 2x 2x 2x 2x 2x 2x 2x 2x 2x 2x 2x 2x 2x 2x 2x 2x 2x 2x 2x 2x 2x 2x 2x 2x 2x 2x 2x 2x 2x 2x 2x 2x 2x 2x 2x 2x 2x 2x 2x 2x 2x 2x 2x 2x 2x 2x 2x 2x 2x 2x 2x 2x 2x 2x 2x 2x 2x 2x 2x 2x 2x 2x 2x 2x 2x 2x 2x 2x 2x 2x 2x 2x 2x 2x 2x 2x 2x 2x 2x 2x 2x 2x 2x 2x 2x 2x 2x 2x 2x 2x 2x | /**
* Wiz-strt - NetHack special level
* Converted from: Wiz-strt.lua
*/
import * as des from '../sp_lev.js';
import { selection } from '../sp_lev.js';
export async function generate() {
// NetHack Wizard Wiz-strt.lua $NHDT-Date: 1652196019 2022/5/10 15:20:19 $ $NHDT-Branch: NetHack-3.7 $:$NHDT-Revision: 1.3 $
// Copyright (c) 1992 by David Cohrs
// NetHack may be freely redistributed. See license for details.
//
//
// The "start" level for the quest.
//
// Here you meet your (besieged) class leader, Neferet the Green
// and receive your quest assignment.
//
des.level_init({ style: "solidfill", fg: " " });
des.level_flags("mazelevel", "noteleport", "hardfloor");
await des.map(`\
............................................................................
.....................C....CC.C........................C.....................
..........CCC.....................CCC.......................................
........CC........-----------.......C.C...C...C....C........................
.......C.....---------------------...C..C..C..C.............................
......C..C...------....\\....------....C.....C...............................
........C...||....|.........|....||.........................................
.......C....||....|.........+....||.........................................
.......C...||---+--.........|....|||........................................
......C....||...............|--S--||........................................
...........||--+--|++----|---|..|.SS..........C......C......................
........C..||.....|..|...|...|--|.||..CC..C.....C..........C................
.......C...||.....|..|.--|.|.|....||.................C..C...................
.....C......||....|..|.....|.|.--||..C..C..........C...........}}}..........
......C.C...||....|..-----.|.....||...C.C.C..............C....}}}}}}........
.........C...------........|------....C..C.....C..CC.C......}}}}}}}}}}}.....
.........CC..---------------------...C.C..C.....CCCCC.C.......}}}}}}}}......
.........C........-----------..........C.C.......CCC.........}}}}}}}}}......
..........C.C.........................C............C...........}}}}}........
......................CCC.C.................................................
`);
// first do cloud everywhere
des.replace_terrain({ region: [0,0, 75,19], fromterrain: ".", toterrain: "C", chance: 10 });
// then replace clouds inside the tower back to floor
des.replace_terrain({ region: [13,5, 33,15], fromterrain: "C", toterrain: ".", chance: 100 });
// Dungeon Description
await des.region(selection.area(0,0,75,19), "lit");
await des.region(selection.area(35,0,49,3), "unlit");
await des.region(selection.area(43,12,49,16), "unlit");
await des.region({ region: [19,11,33,15], lit: 0, type: "ordinary", irregular: 1 });
await des.region(selection.area(30,10,31,10), "unlit");
// Stairs
des.stair("down", 30,10);
// Portal arrival point
des.terrain([63,6], ".");
des.levregion({ region: [63,6,63,6], type: "branch" });
// Doors
des.door("closed",31,9);
des.door("closed",16,8);
des.door("closed",28,7);
des.door("locked",34,10);
des.door("locked",35,10);
des.door("closed",15,10);
des.door("locked",19,10);
des.door("locked",20,10);
// Neferet the Green, the quest leader
await des.monster({ id: "Neferet the Green", coord: [23, 5], inventory: async function() {
await des.object({ id: "elven cloak", spe: 5 });
await des.object({ id: "quarterstaff", spe: 5 });
} })
// The treasure of the quest leader
await des.object("chest", 24, 5);
// apprentice guards for the audience chamber
await des.monster("apprentice", 30, 7);
await des.monster("apprentice", 24, 6);
await des.monster("apprentice", 15, 6);
await des.monster("apprentice", 15, 12);
await des.monster("apprentice", 26, 11);
await des.monster("apprentice", 27, 11);
await des.monster("apprentice", 19, 9);
await des.monster("apprentice", 20, 9);
// Eels in the pond
await des.monster("giant eel", 62, 14);
await des.monster("giant eel", 69, 15);
await des.monster("giant eel", 67, 17);
// Non diggable walls
des.non_diggable(selection.area(0,0,75,19));
// Random traps
await des.trap();
await des.trap();
await des.trap();
await des.trap();
await des.trap();
await des.trap();
// Monsters on siege duty.
await des.monster({ class: "B", x: 60, y: 9, peaceful: 0 });
await des.monster({ class: "W", x: 60, y: 10, peaceful: 0 });
await des.monster({ class: "B", x: 60, y: 11, peaceful: 0 });
await des.monster({ class: "B", x: 60, y: 12, peaceful: 0 });
await des.monster({ class: "i", x: 60, y: 13, peaceful: 0 });
await des.monster({ class: "B", x: 61, y: 10, peaceful: 0 });
await des.monster({ class: "B", x: 61, y: 11, peaceful: 0 });
await des.monster({ class: "B", x: 61, y: 12, peaceful: 0 });
await des.monster({ class: "B", x: 35, y: 3, peaceful: 0 });
await des.monster({ class: "i", x: 35, y: 17, peaceful: 0 });
await des.monster({ class: "B", x: 36, y: 17, peaceful: 0 });
await des.monster({ class: "B", x: 34, y: 16, peaceful: 0 });
await des.monster({ class: "i", x: 34, y: 17, peaceful: 0 });
await des.monster({ class: "W", x: 67, y: 2, peaceful: 0 });
await des.monster({ class: "B", x: 10, y: 19, peaceful: 0 });
return des.finalize_level();
}
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