All files / js/levels bigrm-11.js

0% Statements 0/53
0% Branches 0/1
0% Functions 0/1
0% Lines 0/53

Press n or j to go to the next uncovered block, b, p or k for the previous block.

1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54                                                                                                           
/**
 * bigrm-11 - NetHack special level
 * Converted from: bigrm-11.lua
 */

import * as des from '../sp_lev.js';
import { selection, percent, nh } from '../sp_lev.js';
import { rn2 } from '../rng.js';

export async function generate() {
    // NetHack bigroom bigrm-11.lua	$NHDT-Date: 1652196024 2022/5/10 15:20:24 $  $NHDT-Branch: NetHack-3.7 $:$NHDT-Revision: 1.0 $
    // Copyright (c) 2021 by Pasi Kallinen
    // NetHack may be freely redistributed.  See license for details.
    // 
    // Boulder "maze" with wide corridors

    function t_or_f() { return percent(50) && true || false; }

    des.level_flags("mazelevel", "noflip");
    des.level_init({ style: "maze", corrwid: 3 + nh.rn2(3), wallthick: 1, deadends: t_or_f() });

    await des.region(selection.area(0,0,75,18), "lit");
    des.non_diggable();

    async function replace_wall_boulder(x,y) {
       des.terrain(x, y, ".");
       await des.object("boulder", x, y);
    }

    // replace horizontal and vertical walls
    let sel = selection.match(`.w.`).union(selection.match(".\nw\n."));
    sel.iterate(replace_wall_boulder);
    // replace the leftover corner walls
    sel = selection.match(`.w.`);
    sel.iterate(replace_wall_boulder);

    des.stair("up");
    des.stair("down");

    for (let i = 1, __end_i = 15; i <= __end_i; i++) {
       await des.object();
    }
    for (let i = 1, __end_i = 6; i <= __end_i; i++) {
       await des.trap("rolling boulder");
    }
    for (let i = 1, __end_i = 28; i <= __end_i; i++) {
      await des.monster();
    }



    return des.finalize_level();
}