Press n or j to go to the next uncovered block, b, p or k for the previous block.
| 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 | /** * bigrm-3 - NetHack special level * Converted from: bigrm-3.lua */ import * as des from '../sp_lev.js'; import { selection, percent } from '../sp_lev.js'; import { rn2 } from '../rng.js'; export async function generate() { // NetHack bigroom bigrm-3.lua $NHDT-Date: 1652196021 2022/5/10 15:20:21 $ $NHDT-Branch: NetHack-3.7 $:$NHDT-Revision: 1.1 $ // Copyright (c) 1989 by Jean-Christophe Collet // Copyright (c) 1990 by M. Stephenson // NetHack may be freely redistributed. See license for details. // des.level_init({ style: "solidfill", fg: " " }); des.level_flags("mazelevel", "noflip"); await des.map(`\ --------------------------------------------------------------------------- |.|.|.|.|.|.|.|.|.|.|.|.|.|.|.|.|.|.|.|.|.|.|.|.|.|.|.|.|.|.|.|.|.|.|.|.|.| |.........................................................................| |.........................................................................| |.........................................................................| |..............---.......................................---..............| |...............|.........................................|...............| |.....|.|.|.|.|---|.|.|.|.|...................|.|.|.|.|.|---|.|.|.|.|.....| |.....|-------- --------|...................|---------- --------|.....| |.....|.|.|.|.|---|.|.|.|.|...................|.|.|.|.|.|---|.|.|.|.|.....| |...............|.........................................|...............| |..............---.......................................---..............| |.........................................................................| |.........................................................................| |.........................................................................| |.........................................................................| |.|.|.|.|.|.|.|.|.|.|.|.|.|.|.|.|.|.|.|.|.|.|.|.|.|.|.|.|.|.|.|.|.|.|.|.|.| --------------------------------------------------------------------------- `); // Dungeon Description await des.region(selection.area(1,1,73,16), "lit"); // replace some walls if (percent(66)) { let sel = selection.match("[.w.]"); let terrains = [ "F", "T", "W", "Z" ]; let choice = terrains[rn2(terrains.length)]; des.terrain(sel, choice); } // Stairs des.stair("up"); des.stair("down"); // Non diggable walls des.non_diggable(); for (let i = 1, __end_i = 15; i <= __end_i; i++) { await des.object(); } for (let i = 1, __end_i = 6; i <= __end_i; i++) { await des.trap(); } await des.monster({ x: 1, y: 1 }); await des.monster({ x: 13, y: 1 }); await des.monster({ x: 25, y: 1 }); await des.monster({ x: 37, y: 1 }); await des.monster({ x: 49, y: 1 }); await des.monster({ x: 61, y: 1 }); await des.monster({ x: 73, y: 1 }); await des.monster({ x: 7, y: 7 }); await des.monster({ x: 13, y: 7 }); await des.monster({ x: 25, y: 7 }); await des.monster({ x: 37, y: 7 }); await des.monster({ x: 49, y: 7 }); await des.monster({ x: 61, y: 7 }); await des.monster({ x: 67, y: 7 }); await des.monster({ x: 7, y: 9 }); await des.monster({ x: 13, y: 9 }); await des.monster({ x: 25, y: 9 }); await des.monster({ x: 37, y: 9 }); await des.monster({ x: 49, y: 9 }); await des.monster({ x: 61, y: 9 }); await des.monster({ x: 67, y: 9 }); await des.monster({ x: 1, y: 16 }); await des.monster({ x: 13, y: 16 }); await des.monster({ x: 25, y: 16 }); await des.monster({ x: 37, y: 16 }); await des.monster({ x: 49, y: 16 }); await des.monster({ x: 61, y: 16 }); await des.monster({ x: 73, y: 16 }); return des.finalize_level(); } |