All files / js/levels bigrm-3.js

0% Statements 0/97
0% Branches 0/1
0% Functions 0/1
0% Lines 0/97

Press n or j to go to the next uncovered block, b, p or k for the previous block.

1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98                                                                                                                                                                                                   
/**
 * bigrm-3 - NetHack special level
 * Converted from: bigrm-3.lua
 */

import * as des from '../sp_lev.js';
import { selection, percent } from '../sp_lev.js';
import { rn2 } from '../rng.js';

export async function generate() {
    // NetHack bigroom bigrm-3.lua	$NHDT-Date: 1652196021 2022/5/10 15:20:21 $  $NHDT-Branch: NetHack-3.7 $:$NHDT-Revision: 1.1 $
    // Copyright (c) 1989 by Jean-Christophe Collet
    // Copyright (c) 1990 by M. Stephenson
    // NetHack may be freely redistributed.  See license for details.
    // 
    des.level_init({ style: "solidfill", fg: " " });
    des.level_flags("mazelevel", "noflip");

    await des.map(`\
---------------------------------------------------------------------------
|.|.|.|.|.|.|.|.|.|.|.|.|.|.|.|.|.|.|.|.|.|.|.|.|.|.|.|.|.|.|.|.|.|.|.|.|.|
|.........................................................................|
|.........................................................................|
|.........................................................................|
|..............---.......................................---..............|
|...............|.........................................|...............|
|.....|.|.|.|.|---|.|.|.|.|...................|.|.|.|.|.|---|.|.|.|.|.....|
|.....|--------   --------|...................|----------   --------|.....|
|.....|.|.|.|.|---|.|.|.|.|...................|.|.|.|.|.|---|.|.|.|.|.....|
|...............|.........................................|...............|
|..............---.......................................---..............|
|.........................................................................|
|.........................................................................|
|.........................................................................|
|.........................................................................|
|.|.|.|.|.|.|.|.|.|.|.|.|.|.|.|.|.|.|.|.|.|.|.|.|.|.|.|.|.|.|.|.|.|.|.|.|.|
---------------------------------------------------------------------------
`);

    // Dungeon Description
    await des.region(selection.area(1,1,73,16), "lit");

    // replace some walls
    if (percent(66)) {
       let sel = selection.match("[.w.]");
       let terrains = [ "F", "T", "W", "Z" ];
       let choice = terrains[rn2(terrains.length)];
       des.terrain(sel, choice);
    }

    // Stairs
    des.stair("up");
    des.stair("down");

    // Non diggable walls
    des.non_diggable();

    for (let i = 1, __end_i = 15; i <= __end_i; i++) {
       await des.object();
    }

    for (let i = 1, __end_i = 6; i <= __end_i; i++) {
       await des.trap();
    }

    await des.monster({ x: 1, y: 1 });
    await des.monster({ x: 13, y: 1 });
    await des.monster({ x: 25, y: 1 });
    await des.monster({ x: 37, y: 1 });
    await des.monster({ x: 49, y: 1 });
    await des.monster({ x: 61, y: 1 });
    await des.monster({ x: 73, y: 1 });
    await des.monster({ x: 7, y: 7 });
    await des.monster({ x: 13, y: 7 });
    await des.monster({ x: 25, y: 7 });
    await des.monster({ x: 37, y: 7 });
    await des.monster({ x: 49, y: 7 });
    await des.monster({ x: 61, y: 7 });
    await des.monster({ x: 67, y: 7 });
    await des.monster({ x: 7, y: 9 });
    await des.monster({ x: 13, y: 9 });
    await des.monster({ x: 25, y: 9 });
    await des.monster({ x: 37, y: 9 });
    await des.monster({ x: 49, y: 9 });
    await des.monster({ x: 61, y: 9 });
    await des.monster({ x: 67, y: 9 });
    await des.monster({ x: 1, y: 16 });
    await des.monster({ x: 13, y: 16 });
    await des.monster({ x: 25, y: 16 });
    await des.monster({ x: 37, y: 16 });
    await des.monster({ x: 49, y: 16 });
    await des.monster({ x: 61, y: 16 });
    await des.monster({ x: 73, y: 16 });


    return des.finalize_level();
}