Press n or j to go to the next uncovered block, b, p or k for the previous block.
| 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 | /** * bigrm-4 - NetHack special level * Converted from: bigrm-4.lua */ import * as des from '../sp_lev.js'; import { selection } from '../sp_lev.js'; import { rn2 } from '../rng.js'; export async function generate() { // NetHack bigroom bigrm-4.lua $NHDT-Date: 1652196022 2022/5/10 15:20:22 $ $NHDT-Branch: NetHack-3.7 $:$NHDT-Revision: 1.1 $ // Copyright (c) 1989 by Jean-Christophe Collet // Copyright (c) 1990 by M. Stephenson // NetHack may be freely redistributed. See license for details. // des.level_init({ style: "solidfill", fg: " " }); des.level_flags("mazelevel", "noflip"); await des.map(`\ ----------- ----------- |.........| |.........| |.........------------- -------------.........| ---...................------------ ------------...................--- --.............................---------.............................-- --.................................................................-- --...............................................................-- --......LLLLL.......................................LLLLL......-- --.....LLLLL.......................................LLLLL.....-- --.....LLLLL.......................................LLLLL.....-- --......LLLLL.......................................LLLLL......-- --...............................................................-- --.................................................................-- --.............................---------.............................-- ---...................------------ ------------...................--- |.........------------- -------------.........| |.........| |.........| ----------- ----------- `); let terrains = [ ".", ".", ".", ".", "P", "L", "-", "T", "W", "Z" ]; let tidx = rn2(terrains.length); let toterr = terrains[tidx]; if ((toterr !== "L")) { des.replace_terrain({ fromterrain: "L", toterrain: toterr }); } des.feature("fountain", 5,2); des.feature("fountain", 5,15); des.feature("fountain", 69,2); des.feature("fountain", 69,15); await des.region(selection.area(1,1,73,16), "lit"); des.stair("up"); des.stair("down"); des.non_diggable(); for (let i = 1, __end_i = 15; i <= __end_i; i++) { await des.object(); } for (let i = 1, __end_i = 6; i <= __end_i; i++) { await des.trap(); } for (let i = 1, __end_i = 28; i <= __end_i; i++) { await des.monster(); } return des.finalize_level(); } |