Press n or j to go to the next uncovered block, b, p or k for the previous block.
| 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 | 3x 3x 3x 3x 3x 3x 3x 3x 3x 3x 3x 3x 3x 3x 3x 3x 3x 3x 3x 3x 3x 3x 3x 3x 3x 3x 3x 3x 3x 3x 3x 3x 3x 3x 3x 3x 3x 3x 3x 3x 3x 3x 3x 3x 3x 3x 3x 3x 3x 3x 45x 45x 3x 3x 18x 18x 3x 3x 84x 84x 3x 3x 3x 3x | /**
* bigrm-8 - NetHack special level
* Converted from: bigrm-8.lua
*/
import * as des from '../sp_lev.js';
import { selection, percent } from '../sp_lev.js';
import { rn2 } from '../rng.js';
export async function generate() {
// NetHack bigroom bigrm-8.lua $NHDT-Date: 1652196023 2022/5/10 15:20:23 $ $NHDT-Branch: NetHack-3.7 $:$NHDT-Revision: 1.1 $
// Copyright (c) 1989 by Jean-Christophe Collet
// Copyright (c) 1990 by M. Stephenson
// NetHack may be freely redistributed. See license for details.
//
des.level_init({ style: "solidfill", fg: " " });
des.level_flags("mazelevel");
await des.map(`\
----------------------------------------------
|............................................---
--.............................................---
---......................................FF.....---
---...................................FF........---
---................................FF...........---
---.............................FF..............---
---..........................FF.................---
---.......................FF....................---
---....................FF.......................---
---.................FF..........................---
---..............FF.............................---
---...........FF................................----
---........FF...................................---
---.....FF......................................---
---.............................................--
---............................................|
----------------------------------------------
`);
if (percent(40)) {
let terrain = [ "L", "}", "T", ".", "-", "C" ];
let tidx = rn2(terrain.length);
des.replace_terrain({ region: [0,0, 74,17], fromterrain: "F", toterrain: terrain[tidx] });
};
await des.region(selection.area(1,1,73,16), "lit");
des.stair("up");
des.stair("down");
des.non_diggable();
for (let i = 1, __end_i = 15; i <= __end_i; i++) {
await des.object();
}
for (let i = 1, __end_i = 6; i <= __end_i; i++) {
await des.trap();
}
for (let i = 1, __end_i = 28; i <= __end_i; i++) {
await des.monster();
}
return des.finalize_level();
}
|