Press n or j to go to the next uncovered block, b, p or k for the previous block.
| 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 | /** * bigrm-9 - NetHack special level * Converted from: bigrm-9.lua */ import * as des from '../sp_lev.js'; import { selection } from '../sp_lev.js'; export async function generate() { // NetHack bigroom bigrm-9.lua $NHDT-Date: 1652196023 2022/5/10 15:20:23 $ $NHDT-Branch: NetHack-3.7 $:$NHDT-Revision: 1.1 $ // Copyright (c) 1989 by Jean-Christophe Collet // Copyright (c) 1990 by M. Stephenson // NetHack may be freely redistributed. See license for details. // des.level_init({ style: "solidfill", fg: " " }); des.level_flags("mazelevel", "noflip"); await des.map(`\ }}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}} }}}}}}}}}}}}}}}}}}}}}}}}}}}}}................}}}}}}}}}}}}}}}}}}}}}}}}}}}}} }}}}}}}}}}}}}}}}}}}}}................................}}}}}}}}}}}}}}}}}}}}} }}}}}}}}}}}}}}}............................................}}}}}}}}}}}}}}} }}}}}}}}}}......................................................}}}}}}}}}} }}}}}}}............................................................}}}}}}} }}}}}.......................LLLLLLLLLLLLLLLLLL.......................}}}}} }}}....................LLLLLLLLLLLLLLLLLLLLLLLLLLL.....................}}} }....................LLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLL....................} }....................LLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLL....................} }....................LLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLL....................} }}}....................LLLLLLLLLLLLLLLLLLLLLLLLLLL.....................}}} }}}}}.......................LLLLLLLLLLLLLLLLLL.......................}}}}} }}}}}}}............................................................}}}}}}} }}}}}}}}}}......................................................}}}}}}}}}} }}}}}}}}}}}}}}}............................................}}}}}}}}}}}}}}} }}}}}}}}}}}}}}}}}}}}}................................}}}}}}}}}}}}}}}}}}}}} }}}}}}}}}}}}}}}}}}}}}}}}}}}}}................}}}}}}}}}}}}}}}}}}}}}}}}}}}}} }}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}} `); // Unlit, except 3 mapgrids around the "pupil" await des.region(selection.area(0,0,73,18),"unlit"); await des.region(selection.area(26,4,47,14),"lit"); await des.region(selection.area(21,5,51,13),"lit"); await des.region(selection.area(19,6,54,12),"lit"); des.stair("up"); des.stair("down"); des.non_diggable(); for (let i = 1, __end_i = 15; i <= __end_i; i++) { await des.object(); } for (let i = 1, __end_i = 6; i <= __end_i; i++) { await des.trap(); } for (let i = 1, __end_i = 28; i <= __end_i; i++) { await des.monster(); } return des.finalize_level(); } |