Press n or j to go to the next uncovered block, b, p or k for the previous block.
| 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 | 1x 1x 1x 1x 1x 1x 1x 1x 1x 1x 1x 1x 1x 1x 1x 1x 1x 1x 1x 1x 1x 1x 1x 1x 1x 1x 1x 1x 1x 1x 1x 1x 1x 1x 1x 1x 1x 1x 1x 1x 1x 1x 1x 1x 1x 1x 1x 1x 1x 1x 1x 1x 1x 1x 1x 1x 1x | /**
* fakewiz2 - NetHack special level
* Converted from: fakewiz2.lua
*/
import * as des from '../sp_lev.js';
import { selection, hell_tweaks } from '../sp_lev.js';
export async function generate() {
// NetHack yendor fakewiz2.lua $NHDT-Date: 1652196026 2022/5/10 15:20:26 $ $NHDT-Branch: NetHack-3.7 $:$NHDT-Revision: 1.2 $
// Copyright (c) 1989 by Jean-Christophe Collet
// Copyright (c) 1992 by M. Stephenson and Izchak Miller
// NetHack may be freely redistributed. See license for details.
//
des.level_init({ style: "mazegrid", bg: "-" });
des.level_flags("mazelevel");
let tmpbounds = selection.match("-");
let bnds = tmpbounds.bounds();
let bounds2 = selection.fillrect(bnds.lx, bnds.ly + 1, bnds.hx - 2, bnds.hy - 1);
let fakewiz2 = await des.map({ halign: "center", valign: "center", map: `\
.........
.}}}}}}}.
.}}---}}.
.}--.--}.
.}|...|}.
.}--.--}.
.}}---}}.
.}}}}}}}.
.........
`, contents: async function(rm) {
des.levregion({ region: [1,0,79,20], region_islev: 1, exclude: [0,0,8,8], type: "stair-up" });
des.levregion({ region: [1,0,79,20], region_islev: 1, exclude: [0,0,8,8], type: "stair-down" });
des.levregion({ region: [1,0,79,20], region_islev: 1, exclude: [0,0,8,8], type: "branch" });
des.teleport_region({ region: [1,0,79,20], region_islev: 1,exclude: [2,2,6,6] });
await des.mazewalk(8,5,"east");
await des.monster("L",4,4);
await des.monster("vampire lord",3,4);
await des.monster("kraken",6,6);
// And to make things a little harder.
await des.trap("board",4,3);
await des.trap("board",4,5);
await des.trap("board",3,4);
await des.trap("board",5,4);
// treasures
await des.object("\"",4,4);
}
});
let protected_region = bounds2.negate().union(fakewiz2);
await hell_tweaks(protected_region);
return des.finalize_level();
}
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