All files / js/levels minefill.js

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Press n or j to go to the next uncovered block, b, p or k for the previous block.

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/**
 * minefill - NetHack special level
 * Converted from: minefill.lua
 */

import * as des from '../sp_lev.js';
import { percent } from '../sp_lev.js';
import { rn2 } from '../rng.js';

export async function generate() {
    // NetHack mines minefill.lua	$NHDT-Date: 1652196028 2022/5/10 15:20:28 $  $NHDT-Branch: NetHack-3.7 $:$NHDT-Revision: 1.3 $
    // Copyright (c) 1989-95 by Jean-Christophe Collet
    // Copyright (c) 1991-95 by M. Stephenson
    // NetHack may be freely redistributed.  See license for details.
    // 
    // 

    // The "fill" level for the mines.
    // 
    // This level is used to fill out any levels not occupied by
    // specific levels.
    // 
    des.level_init({ style: "solidfill", fg: " " });

    des.level_flags("mazelevel", "noflip");

    des.level_init({ style: "mines", fg: ".", bg: " ", smoothed: true, joined: true, walled: true });

    // 
    des.stair("up");
    des.stair("down");
    // 
    for (let i = 1, __end_i = (rn2((5) - (2) + 1) + (2)); i <= __end_i; i++) {
       await des.object("*");
    }
    await des.object("(");
    for (let i = 1, __end_i = (rn2((4) - (2) + 1) + (2)); i <= __end_i; i++) {
       await des.object();
    }
    if (percent(75)) {
       for (let i = 1, __end_i = (rn2((2) - (1) + 1) + (1)); i <= __end_i; i++) {
          await des.object("boulder");
       }
    }
    // 
    for (let i = 1, __end_i = (rn2((8) - (6) + 1) + (6)); i <= __end_i; i++) {
       await des.monster("gnome");
    }
    await des.monster("gnome lord");
    await des.monster("dwarf");
    await des.monster("dwarf");
    await des.monster("G");
    await des.monster("G");
    await des.monster(percent(50) && "h" || "G");
    // 
    await des.trap();
    await des.trap();
    await des.trap();
    await des.trap();
    await des.trap();
    await des.trap();


    return des.finalize_level();
}