Press n or j to go to the next uncovered block, b, p or k for the previous block.
| 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 | 8x 8x 8x 8x 8x 8x 8x 8x 8x 8x 8x 8x 8x 8x 8x 8x 8x 8x 8x 8x 8x 8x 8x 8x 8x 8x 8x 8x 8x 8x 8x 8x 8x 8x 8x 8x 8x 8x 8x 8x 8x 8x 8x 8x 8x 8x 8x 8x 8x 8x 8x 8x 8x 8x 8x 8x 8x 8x 8x 8x 8x 8x 8x 8x 8x 8x 8x 8x 8x 8x 8x 8x 8x 8x 8x 8x 8x 8x 8x 8x 8x 8x 8x 8x 8x 8x 8x 8x 8x 8x 8x 8x 8x 8x 8x 8x 8x 8x 8x 8x 8x 8x 8x 8x 8x 8x 8x 8x 8x 8x 8x 8x 8x 8x 8x 8x 8x 8x 8x 8x | /**
* minend-3 - NetHack special level
* Converted from: minend-3.lua
*/
import * as des from '../sp_lev.js';
import { selection, shuffle } from '../sp_lev.js';
export async function generate() {
// NetHack mines minend-3.lua $NHDT-Date: 1652196029 2022/5/10 15:20:29 $ $NHDT-Branch: NetHack-3.7 $:$NHDT-Revision: 1.2 $
// Copyright (c) 1989-95 by Jean-Christophe Collet
// Copyright (c) 1991-95 by M. Stephenson
// NetHack may be freely redistributed. See license for details.
//
// "Catacombs" by Kelly Bailey
// Relies on some very specific behavior of MAZEWALK.
des.level_init({ style: "solidfill", fg: "-" });
des.level_flags("mazelevel", "nommap");
await des.map({ halign: "center", valign: "bottom", map: `\
- - - - - - - - - - -- -- - - . - - - - - - - - - -- - - -- - - - - . - - |
------...---------.-----------...-----.-------.------- ----------------|
- - - - - - - - - - - . - - - . - - - - - - - - - - -- - -- - . - - - - - |
------------.---------...-------------------------.--- ------------------|
- - - - - - - - - - . . - - --- - . - - - - - - - - -- -- - - - - |.....| |
--.---------------.......------------------------------- ----------|.....S-|
- - - - |.. ..| - ....... . - - - - |.........| - - - --- - - - - |.....| |
----.----|.....|------.......--------|.........|--------------.------------|
- - - - |..{..| - - -.... . --- - -.S.........S - - - - - - - - - - - - - |
---------|.....|--.---...------------|.........|---------------------------|
- - - - |.. ..| - - - . - - - - - - |.........| - --- . - - - - - - - - - |
----------------------...-------.---------------------...------------------|
---..| - - - - - - - - . --- - - - - - - - - - - - - - . - - --- - - --- - |
-.S..|----.-------.------- ---------.-----------------...----- -----.-------
---..| - - - - - - - -- - - -- . - - - - - . - - - . - . - - -- -- - - - --
-.S..|--------.---.--- -...---------------...{.--------- ---------
--|. - - - - - - - -- - - - -- . - - - --- - - - . . - - - - -- - - - - - -
` });
let place = [ [1,15],[68,6],[1,13] ]
shuffle(place)
des.non_diggable(selection.area(67,3,73,7));
des.non_diggable(selection.area(0,12,2,16));
des.feature("fountain", [12,8]);
des.feature("fountain", [51,15]);
await des.region(selection.area(0,0,75,16),"unlit");
await des.region(selection.area(38,6,46,10),"lit");
des.door("closed",37,8);
des.door("closed",47,8);
des.door("closed",73,5);
des.door("closed",2,15);
await des.mazewalk({ x: 36, y: 8, dir: "west", stocked: false });
des.stair("up", 42,8);
des.wallify();
// Objects
await des.object("diamond");
await des.object("*");
await des.object("diamond");
await des.object("*");
await des.object("emerald");
await des.object("*");
await des.object("emerald");
await des.object("*");
await des.object("emerald");
await des.object("*");
await des.object("ruby");
await des.object("*");
await des.object("ruby");
await des.object("amethyst");
await des.object("*");
await des.object("amethyst");
await des.object({ id: "luckstone", coord: place[1], buc: "not-cursed", achievement: 1 });
await des.object("flint",place[0]);
await des.object("?");
await des.object("?");
await des.object("?");
await des.object("?");
await des.object("?");
await des.object("+");
await des.object("+");
await des.object("+");
await des.object("+");
await des.object();
await des.object();
await des.object();
await des.trap();
await des.trap();
await des.trap();
await des.trap();
await des.trap();
await des.trap();
await des.trap();
// One-time annoyance factor
await des.trap("level teleport",place[1]);
await des.trap("level teleport",place[0]);
await des.monster("M");
await des.monster("M");
await des.monster("M");
await des.monster("M");
await des.monster("M");
await des.monster("ettin mummy");
await des.monster("V");
await des.monster("Z");
await des.monster("Z");
await des.monster("Z");
await des.monster("Z");
await des.monster("Z");
await des.monster("V");
await des.monster("e");
await des.monster("e");
await des.monster("e");
await des.monster("e");
return des.finalize_level();
}
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