Press n or j to go to the next uncovered block, b, p or k for the previous block.
| 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 | /** * soko1-1 - NetHack special level * Converted from: soko1-1.lua */ import * as des from '../sp_lev.js'; import { selection, percent } from '../sp_lev.js'; export async function generate() { // NetHack sokoban soko1-1.lua $NHDT-Date: 1652196034 2022/5/10 15:20:34 $ $NHDT-Branch: NetHack-3.7 $:$NHDT-Revision: 1.6 $ // Copyright (c) 1998-1999 by Kevin Hugo // NetHack may be freely redistributed. See license for details. // des.level_init({ style: "solidfill", fg: " " }); des.level_flags("mazelevel", "noteleport", "premapped", "sokoban", "solidify"); await des.map(`\ -------------------------- |........................| |.......|---------------.| -------.------ |.| |...........| |.| |...........| |.| --------.----- |.| |............| |.| |............| |.| -----.-------- ------|.| |..........| --|.....|.| |..........| |.+.....|.| |.........|- |-|.....|.| -------.---- |.+.....+.| |........| |-|.....|-- |........| |.+.....| |...|----- --|.....| ----- ------- `); let place = selection.new(); place.set(16,11); place.set(16,13); place.set(16,15); des.stair("down", 1, 1); await des.region(selection.area(0,0,25,17),"lit"); des.non_diggable(selection.area(0,0,25,17)); des.non_passwall(selection.area(0,0,25,17)); // Boulders await des.object("boulder", 3, 5); await des.object("boulder", 5, 5); await des.object("boulder", 7, 5); await des.object("boulder", 9, 5); await des.object("boulder", 11, 5); // await des.object("boulder", 4, 7); await des.object("boulder", 4, 8); await des.object("boulder", 6, 7); await des.object("boulder", 9, 7); await des.object("boulder", 11, 7); // await des.object("boulder", 3, 12); await des.object("boulder", 4, 10); await des.object("boulder", 5, 12); await des.object("boulder", 6, 10); await des.object("boulder", 7, 11); await des.object("boulder", 8, 10); await des.object("boulder", 9, 12); // await des.object("boulder", 3, 14); // prevent monster generation over the (filled) holes des.exclusion({ type: "monster-generation", region: [ 8,1, 23,1 ] }); // Traps await des.trap("hole", 8, 1); await des.trap("hole", 9, 1); await des.trap("hole", 10, 1); await des.trap("hole", 11, 1); await des.trap("hole", 12, 1); await des.trap("hole", 13, 1); await des.trap("hole", 14, 1); await des.trap("hole", 15, 1); await des.trap("hole", 16, 1); await des.trap("hole", 17, 1); await des.trap("hole", 18, 1); await des.trap("hole", 19, 1); await des.trap("hole", 20, 1); await des.trap("hole", 21, 1); await des.trap("hole", 22, 1); await des.trap("hole", 23, 1); await des.monster({ id: "giant mimic", appear_as: "obj:boulder" }); await des.monster({ id: "giant mimic", appear_as: "obj:boulder" }); // Random objects await des.object({ class: "%" }); await des.object({ class: "%" }); await des.object({ class: "%" }); await des.object({ class: "%" }); await des.object({ class: "=" }); await des.object({ class: "/" }); // Rewards des.door("locked", 23, 13); des.door("closed", 17, 11); des.door("closed", 17, 13); des.door("closed", 17, 15); await des.region({ region: [18,10, 22,16], lit: 1, type: "zoo", filled: 1, irregular: 1 }); let pt = selection.rndcoord(place); if (percent(75)) { await des.object({ id: "bag of holding", coord: pt, buc: "not-cursed", achievement: 1 }); } else { await des.object({ id: "amulet of reflection", coord: pt, buc: "not-cursed", achievement: 1 }); } des.engraving({ coord: pt, type: "burn", text: "Elbereth" }); await des.object({ id: "scroll of scare monster", coord: pt, buc: "cursed" }); return des.finalize_level(); } |