Press n or j to go to the next uncovered block, b, p or k for the previous block.
| 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 | /** * soko2-1 - NetHack special level * Converted from: soko2-1.lua */ import * as des from '../sp_lev.js'; import { selection } from '../sp_lev.js'; export async function generate() { // NetHack sokoban soko2-1.lua $NHDT-Date: 1652196035 2022/5/10 15:20:35 $ $NHDT-Branch: NetHack-3.7 $:$NHDT-Revision: 1.1 $ // Copyright (c) 1998-1999 by Kevin Hugo // NetHack may be freely redistributed. See license for details. // des.level_init({ style: "solidfill", fg: " " }); des.level_flags("mazelevel", "noteleport", "premapped", "sokoban", "solidify"); await des.map(`\ -------------------- |........|...|.....| |.....-..|.-.|.....| |..|.....|...|.....| |-.|..-..|.-.|.....| |...--.......|.....| |...|...-...-|.....| |...|..|...--|.....| |-..|..|----------+| |..................| |...|..|------------ -------- `); des.stair("down", 6,10); des.stair("up", 16,4); des.door("locked", 18,8); await des.region(selection.area(0,0, 19,11), "lit"); des.non_diggable(selection.area(0,0,19,11)); des.non_passwall(selection.area(0,0,19,11)); // Boulders await des.object("boulder",2,2); await des.object("boulder",3,2); // await des.object("boulder",5,3); await des.object("boulder",7,3); await des.object("boulder",7,2); await des.object("boulder",8,2); // await des.object("boulder",10,3); await des.object("boulder",11,3); // await des.object("boulder",2,7); await des.object("boulder",2,8); await des.object("boulder",3,9); // await des.object("boulder",5,7); await des.object("boulder",6,6); // prevent monster generation over the (filled) holes des.exclusion({ type: "monster-generation", region: [ 7,9, 18,9 ] }); // Traps await des.trap("hole",8,9); await des.trap("hole",9,9); await des.trap("hole",10,9); await des.trap("hole",11,9); await des.trap("hole",12,9); await des.trap("hole",13,9); await des.trap("hole",14,9); await des.trap("hole",15,9); await des.trap("hole",16,9); await des.trap("hole",17,9); // Random objects await des.object({ class: "%" }); await des.object({ class: "%" }); await des.object({ class: "%" }); await des.object({ class: "%" }); await des.object({ class: "=" }); await des.object({ class: "/" }); return des.finalize_level(); } |