Press n or j to go to the next uncovered block, b, p or k for the previous block.
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* soko2-2 - NetHack special level
* Converted from: soko2-2.lua
*/
import * as des from '../sp_lev.js';
import { selection } from '../sp_lev.js';
export async function generate() {
// NetHack sokoban soko2-2.lua $NHDT-Date: 1652196035 2022/5/10 15:20:35 $ $NHDT-Branch: NetHack-3.7 $:$NHDT-Revision: 1.1 $
// Copyright (c) 1998-1999 by Kevin Hugo
// NetHack may be freely redistributed. See license for details.
//
des.level_init({ style: "solidfill", fg: " " });
des.level_flags("mazelevel", "noteleport", "premapped", "sokoban", "solidify");
await des.map(`\
--------
--|.|....|
|........|----------
|.-...-..|.|.......|
|...-......|.......|
|.-....|...|.......|
|....-.--.-|.......|
|..........|.......|
|.--...|...|.......|
|....-.|---|.......|
--|....|----------+|
|................|
------------------
`);
des.stair("down", 6,11);
des.stair("up", 15,6);
des.door("locked",18,10);
await des.region(selection.area(0,0,19,12), "lit");
des.non_diggable(selection.area(0,0,19,12));
des.non_passwall(selection.area(0,0,19,12));
// Boulders
await des.object("boulder",4,2);
await des.object("boulder",4,3);
await des.object("boulder",5,3);
await des.object("boulder",7,3);
await des.object("boulder",8,3);
await des.object("boulder",2,4);
await des.object("boulder",3,4);
await des.object("boulder",5,5);
await des.object("boulder",6,6);
await des.object("boulder",9,6);
await des.object("boulder",3,7);
await des.object("boulder",4,7);
await des.object("boulder",7,7);
await des.object("boulder",6,9);
await des.object("boulder",5,10);
await des.object("boulder",5,11);
// prevent monster generation over the (filled) holes
des.exclusion({ type: "monster-generation", region: [ 6,11, 18,11 ] });
// Traps
await des.trap("hole",7,11);
await des.trap("hole",8,11);
await des.trap("hole",9,11);
await des.trap("hole",10,11);
await des.trap("hole",11,11);
await des.trap("hole",12,11);
await des.trap("hole",13,11);
await des.trap("hole",14,11);
await des.trap("hole",15,11);
await des.trap("hole",16,11);
await des.trap("hole",17,11);
// Random objects
await des.object({ class: "%" });
await des.object({ class: "%" });
await des.object({ class: "%" });
await des.object({ class: "%" });
await des.object({ class: "=" });
await des.object({ class: "/" });
return des.finalize_level();
}
|