Press n or j to go to the next uncovered block, b, p or k for the previous block.
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* soko3-1 - NetHack special level
* Converted from: soko3-1.lua
*/
import * as des from '../sp_lev.js';
import { selection } from '../sp_lev.js';
export async function generate() {
// NetHack sokoban soko3-1.lua $NHDT-Date: 1652196035 2022/5/10 15:20:35 $ $NHDT-Branch: NetHack-3.7 $:$NHDT-Revision: 1.1 $
// Copyright (c) 1998-1999 by Kevin Hugo
// NetHack may be freely redistributed. See license for details.
//
des.level_init({ style: "solidfill", fg: " " });
des.level_flags("mazelevel", "noteleport", "premapped", "sokoban", "solidify");
await des.map(`\
----------- -----------
|....|....|-- |.........|
|....|......| |.........|
|.........|-- |.........|
|....|....| |.........|
|-.--------- |.........|
|....|.....| |.........|
|....|.....| |.........|
|..........| |.........|
|....|.....|---------------+|
|....|......................|
-----------------------------
`);
des.stair("down", 11,2);
des.stair("up", 23,4);
des.door("locked", 27,9);
await des.region(selection.area(0,0,28,11), "lit");
des.non_diggable(selection.area(0,0,28,11));
des.non_passwall(selection.area(0,0,28,11));
// Boulders
await des.object("boulder",3,2);
await des.object("boulder",4,2);
//
await des.object("boulder",6,2);
await des.object("boulder",6,3);
await des.object("boulder",7,2);
//
await des.object("boulder",3,6);
await des.object("boulder",2,7);
await des.object("boulder",3,7);
await des.object("boulder",3,8);
await des.object("boulder",2,9);
await des.object("boulder",3,9);
await des.object("boulder",4,9);
//
await des.object("boulder",6,7);
await des.object("boulder",6,9);
await des.object("boulder",8,7);
await des.object("boulder",8,10);
await des.object("boulder",9,8);
await des.object("boulder",9,9);
await des.object("boulder",10,7);
await des.object("boulder",10,10);
// prevent monster generation over the (filled) holes
des.exclusion({ type: "monster-generation", region: [ 11,10, 27,10 ] });
// Traps
await des.trap("hole",12,10);
await des.trap("hole",13,10);
await des.trap("hole",14,10);
await des.trap("hole",15,10);
await des.trap("hole",16,10);
await des.trap("hole",17,10);
await des.trap("hole",18,10);
await des.trap("hole",19,10);
await des.trap("hole",20,10);
await des.trap("hole",21,10);
await des.trap("hole",22,10);
await des.trap("hole",23,10);
await des.trap("hole",24,10);
await des.trap("hole",25,10);
await des.trap("hole",26,10);
// Random objects
await des.object({ class: "%" });
await des.object({ class: "%" });
await des.object({ class: "%" });
await des.object({ class: "%" });
await des.object({ class: "=" });
await des.object({ class: "/" });
return des.finalize_level();
}
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