Press n or j to go to the next uncovered block, b, p or k for the previous block.
| 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 | /** * soko3-2 - NetHack special level * Converted from: soko3-2.lua */ import * as des from '../sp_lev.js'; import { selection } from '../sp_lev.js'; export async function generate() { // NetHack sokoban soko3-2.lua $NHDT-Date: 1652196036 2022/5/10 15:20:36 $ $NHDT-Branch: NetHack-3.7 $:$NHDT-Revision: 1.1 $ // Copyright (c) 1998-1999 by Kevin Hugo // NetHack may be freely redistributed. See license for details. // des.level_init({ style: "solidfill", fg: " " }); des.level_flags("mazelevel", "noteleport", "premapped", "sokoban", "solidify"); await des.map(`\ ---- ----------- -|..|------- |.........| |..........| |.........| |..-----.-.| |.........| |..|...|...| |.........| |.........-| |.........| |.......|..| |.........| |.----..--.| |.........| |........|.-- |.........| |.---.-.....------------+| |...|...-................| |.........---------------- ----|..|..| ------- `); des.stair("down", 3,1); des.stair("up", 20,4); des.door("locked",24,9); await des.region(selection.area(0,0,25,13), "lit"); des.non_diggable(selection.area(0,0,25,13)); des.non_passwall(selection.area(0,0,25,13)); // Boulders await des.object("boulder",2,3); await des.object("boulder",8,3); await des.object("boulder",9,4); await des.object("boulder",2,5); await des.object("boulder",4,5); await des.object("boulder",9,5); await des.object("boulder",2,6); await des.object("boulder",5,6); await des.object("boulder",6,7); await des.object("boulder",3,8); await des.object("boulder",7,8); await des.object("boulder",5,9); await des.object("boulder",10,9); await des.object("boulder",7,10); await des.object("boulder",10,10); await des.object("boulder",3,11); // prevent monster generation over the (filled) holes des.exclusion({ type: "monster-generation", region: [ 12,10, 24,10 ] }); // Traps await des.trap("hole",12,10); await des.trap("hole",13,10); await des.trap("hole",14,10); await des.trap("hole",15,10); await des.trap("hole",16,10); await des.trap("hole",17,10); await des.trap("hole",18,10); await des.trap("hole",19,10); await des.trap("hole",20,10); await des.trap("hole",21,10); await des.trap("hole",22,10); await des.trap("hole",23,10); // Random objects await des.object({ class: "%" }); await des.object({ class: "%" }); await des.object({ class: "%" }); await des.object({ class: "%" }); await des.object({ class: "=" }); await des.object({ class: "/" }); return des.finalize_level(); } |