Press n or j to go to the next uncovered block, b, p or k for the previous block.
| 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 | 1x 1x 1x 1x 1x 1x 1x 1x 1x 1x 1x 1x 1x 1x 1x 1x 1x 1x 1x 1x 1x 1x 1x 1x 1x 1x 1x 1x 1x 1x 1x 1x 1x 1x 1x 1x 1x 1x 1x 1x 1x 1x 1x 1x 1x 1x 1x 1x 1x 1x 1x 1x 1x 1x 1x 1x 1x 1x 1x 1x 1x 1x 1x 1x 1x 1x 1x 1x 1x 1x 1x 1x 1x 1x 1x | /**
* tower2 - NetHack special level
* Converted from: tower2.lua
*/
import * as des from '../sp_lev.js';
import { selection, shuffle } from '../sp_lev.js';
export async function generate() {
// NetHack tower tower2.lua $NHDT-Date: 1652196037 2022/5/10 15:20:37 $ $NHDT-Branch: NetHack-3.7 $:$NHDT-Revision: 1.2 $
// Copyright (c) 1989 by Jean-Christophe Collet
// NetHack may be freely redistributed. See license for details.
//
des.level_init({ style: "solidfill", fg: " " });
des.level_flags("mazelevel", "noteleport", "hardfloor", "solidify");
await des.map({ halign: "half-left", valign: "center", map: `\
--- --- ---
|.| |.| |.|
---S---S---S---
|.S.........S.|
---.------+----
|......|..|
--------.------
|.S......+..S.|
---S---S---S---
|.| |.| |.|
--- --- ---
` });
// Random places are the 10 niches
let place = [ [3,1],[7,1],[11,1],[1,3],[13,3],
[1,7],[13,7],[3,9],[7,9],[11,9] ]
shuffle(place)
des.ladder("up", 11,5);
des.ladder("down", 3,7);
des.door("locked",10,4);
des.door("locked",9,7);
await des.monster("&",place[9]);
await des.monster("&",place[0]);
await des.monster("hell hound pup",place[1]);
await des.monster("hell hound pup",place[2]);
await des.monster("winter wolf",place[3]);
await des.object({ id: "chest", coord: place[4],
contents: async function() {
await des.object("amulet of life saving");
}
});
await des.object({ id: "chest", coord: place[5],
contents: async function() {
await des.object("amulet of strangulation");
}
});
await des.object("water walking boots",place[6]);
await des.object("crystal plate mail",place[7]);
let spbooks = [
"spellbook of invisibility",
"spellbook of cone of cold",
"spellbook of create familiar",
"spellbook of clairvoyance",
"spellbook of charm monster",
"spellbook of stone to flesh",
"spellbook of polymorph"
]
shuffle(spbooks);
await des.object(spbooks[0],place[8]);
// Walls in the tower are non diggable
des.non_diggable(selection.area(0,0,14,10));
return des.finalize_level();
}
|