Press n or j to go to the next uncovered block, b, p or k for the previous block.
| 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 | // stub_tracker.js — Permanent stub-hit tracking for Rule 2 compliance. // // Every stub/TODO function should call stub_hit('funcname') when reached. // At session end, getStubReport() returns a sorted summary of which stubs // fired and how often, enabling prioritized porting decisions. // // Usage in game code: // import { stub_hit } from './stub_tracker.js'; // function poly_obj(obj, id) { // stub_hit('poly_obj'); // return obj; // stub // } // // Usage in test harness: // import { getStubReport, resetStubCounts } from './stub_tracker.js'; // resetStubCounts(); // // ... run session ... // const report = getStubReport(); // // report = [{ name: 'poly_obj', count: 12 }, ...] const counts = new Map(); // Record that a stub was reached. Cheap — just a map increment. export function stub_hit(name) { counts.set(name, (counts.get(name) || 0) + 1); } // Get sorted report: highest-hit stubs first. export function getStubReport() { return [...counts.entries()] .map(([name, count]) => ({ name, count })) .sort((a, b) => b.count - a.count); } // Total number of stub hits across all stubs. export function getStubHitTotal() { let total = 0; for (const c of counts.values()) total += c; return total; } // Number of distinct stubs that fired at least once. export function getStubHitCount() { return counts.size; } // Reset for a new session run. export function resetStubCounts() { counts.clear(); } |